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{{AbilityInfobox | {{AbilityInfobox | ||
|name=Run Away | |name=Run Away | ||
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==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability an opponent has in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, | Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability an opponent has in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, {{a|Arena Trap}} and {{a|Magnet Pull}}. However, Run Away does not allow a Pokémon to [[recall|switch out]] when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. | ||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag. | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag. |