User:SnorlaxMonster/Wonder Card data structure (Generation VI): Difference between revisions

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(Found out Kaphotics has already done this here: http://projectpokemon.org/wiki/6th_Generation_Wonder_Card_Map)
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Things missing: fixed IVs (probably 0xAF-0xB4 if set individually), Shininess, fateful encounter (may just be always on, or may be 0xD4-0xD7 since it is always the same value for WCs I can look at)


Note that some slots identified as always null/FF may have some use that has not yet been determined. Nickname is likely in one of the long strings of nulls, but nicknamed events have not yet been distributed (although have been announced). 0xD4-0xD7 also probably has some meaning.
Note that some slots identified as always null/FF may have some use that has not yet been determined. Nickname is likely in one of the long strings of nulls, but nicknamed events have not yet been distributed (although have been announced). 0xD4-0xD7 also probably has some meaning.