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Pseudorandom number generation in Pokémon

2 bytes added, 14:20, 16 July 2014
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This algorithm is used for the following:
* Encrypting Pokémon data in the [[Savesaving|save file]].
* Generate the [[personality value]] of a [[Wild Pokémon|wild encountered Pokémon]].
* Generate the [[individual values]] of a wild encountered Pokémon in [[Generation III]] and [[Generation IV]].
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