List of moves that cause entry hazards: Difference between revisions

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m (Unless you can say where "entry hazard" was officially used, don't remove that template. There may be a better position for a Gen column...)
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'''Entry Hazards''' are [[status moves]] that leave a battlefield affecting the opponent's Pokémon as they are sent out of their [[Poké Ball]]. Any Pokémon already on the battlefield when these effects begin will be unaffected.
An '''entry hazard''' is any battlefield effect that affects the opponent's Pokémon as they are sent out of their [[Poké Ball]]. Any Pokémon already on the battlefield when these effects begin will be unaffected. All moves that create entry hazards are [[status moves]].


Entry hazards are removed by {{m|Rapid Spin}} (user's side) and {{m|Defog}} (Generation VI: both sides; Generation IV-V: only opponent's side).
Entry hazards are removed by {{m|Rapid Spin}} (user's side) and {{m|Defog}} (Generation VI: both sides; Generation IV-V: only opponent's side).