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==Mechanics and reasoning== | ==Mechanics and reasoning== | ||
An internal marker on each Pokémon (0x17) identifies their "home location": if the game recognizes the two Pokémon in the daycare as having different home locations, then when an Egg is generated, the game will attempt to generate a [[personality value]] that results in a Shiny Pokémon up to four extra times in Generation IV and five extra times in Generation V.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref> | An internal marker on each Pokémon (0x17) identifies their "home location": if the game recognizes the two Pokémon in the daycare as having different home locations, then when an Egg is generated, the game will attempt to generate a [[personality value]] that results in a Shiny Pokémon up to four extra times in Generation IV and five extra times in Generation V.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref> | ||
If the player has the [[Shiny Charm]], the game will make two further attempts to generate a Shiny Pokémon, bringing the total chance up to 1/1024, or eight times more likely than normal. This chance is also increased slightly by the distance between home locations. | If the player has the [[Shiny Charm]], the game will make two further attempts to generate a Shiny Pokémon, bringing the total chance up to 1/1024, or eight times more likely than normal. This chance is also increased slightly by the distance between home locations, with a greater distance having a greater chance. | ||
==Reaction and purpose== | ==Reaction and purpose== |
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