Masuda method: Difference between revisions

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==Mechanics and reasoning==
==Mechanics and reasoning==
An internal marker on each Pokémon (0x17) identifies their "home location": if the game recognizes the two Pokémon in the daycare as having different home locations, then when an Egg is generated, the game will attempt to generate a [[personality value]] that results in a Shiny Pokémon up to four extra times in Generation IV and five extra times in Generation V.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>
An internal marker on each Pokémon (0x17) identifies their "home location": if the game recognizes the two Pokémon in the daycare as having different home locations, then when an Egg is generated, the game will attempt to generate a [[personality value]] that results in a Shiny Pokémon up to four extra times in Generation IV and five extra times in Generation V.<ref>http://www.smogon.com/forums/showpost.php?p=3322452&postcount=664</ref>
If the player has the [[Shiny Charm]], the game will make two further attempts to generate a Shiny Pokémon, bringing the total chance up to 1/1024, or eight times more likely than normal. This chance is also increased slightly by the distance between home locations.
If the player has the [[Shiny Charm]], the game will make two further attempts to generate a Shiny Pokémon, bringing the total chance up to 1/1024, or eight times more likely than normal. This chance is also increased slightly by the distance between home locations, with a greater distance having a greater chance.


==Reaction and purpose==
==Reaction and purpose==
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