Magnet Pull (Ability): Difference between revisions

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==Effect==
==Effect==
===In battle===
===In battle===
Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, or {{m|Volt Switch}}.
Magnet Pull traps {{type|Steel}} Pokémon, making them unable to leave battle except by holding a {{DL|In-battle effect item|Shed Shell}}, using {{m|Baton Pass}}, {{m|U-turn}}, {{m|Volt Switch}}, or {{m|Parting Shot}}.


In [[Generation VI]], {{type|Ghost}} Pokémon are unaffected by Magnet Pull, even if they are part {{t|Steel}}.
In [[Generation VI]], {{type|Ghost}} Pokémon are unaffected by Magnet Pull, even if they are part {{t|Steel}}.