Head It: Difference between revisions

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→‎Gameplay: "Unlimited", not "Ultimate" difficulty...
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As the balls of yarn fall, Pokémon will be able to hit them early, late, or in a sweet spot. Hitting a ball early or late will earn less points than hitting it in the sweet spot. A hit in the sweet spot can be distinguished by two small stars that shoot away from either side of the Pokémon's head accompanied by a metallic sound, as opposed to puffs of air accompanied by a more bouyant sound when the ball is hit imperfectly. The large ball of yarn that drops at the end of an Easy, Normal, or Hard game cannot be hit early. In the Easy and Normal difficulties, a star shape sits on top of every Pokémon's head explicitly marking the sweet spot.
As the balls of yarn fall, Pokémon will be able to hit them early, late, or in a sweet spot. Hitting a ball early or late will earn less points than hitting it in the sweet spot. A hit in the sweet spot can be distinguished by two small stars that shoot away from either side of the Pokémon's head accompanied by a metallic sound, as opposed to puffs of air accompanied by a more bouyant sound when the ball is hit imperfectly. The large ball of yarn that drops at the end of an Easy, Normal, or Hard game cannot be hit early. In the Easy and Normal difficulties, a star shape sits on top of every Pokémon's head explicitly marking the sweet spot.


The balls of yarn come in three main colors: pink, yellow, and blue. Easy, Normal, and Hard games (with a time limit of 60 seconds) start by dropping pink balls of yarn for 20 seconds over a single Pokémon, then drop yellow balls for 20 seconds over two Pokémon, and finally blue balls over all three Pokémon for the last 20 seconds. Ultimate games loop through the same order, but the timing for each loop is variable.
The balls of yarn come in three main colors: pink, yellow, and blue. Easy, Normal, and Hard games (with a time limit of 60 seconds) start by dropping pink balls of yarn for 20 seconds over a single Pokémon, then drop yellow balls for 20 seconds over two Pokémon, and finally blue balls over all three Pokémon for the last 20 seconds. Unlimited games loop through the same order, but the timing for each loop is variable.


As long as the player maintains a combo, the time between successive balls will steadily shorten until it reaches a plateau. When the color of the yarn changes, however, the rate resets. These plateaus come at longer times for lower difficulties than for higher difficulties. In the Ultimate difficulty, however, the plateaus shift with each loop (and not always in the same direction).
As long as the player maintains a combo, the time between successive balls will steadily shorten until it reaches a plateau. When the color of the yarn changes, however, the rate resets. These plateaus come at longer times for lower difficulties than for higher difficulties. In the Unlimited difficulty, however, the plateaus shift with each loop (and not always in the same direction).


The blue balls of yarn in a given loop fall faster than the pink or yellow balls in the same loop. The relative speeds of the pink and yellow balls of yarn are variable, depending on the difficulty or loop (in Ultimate difficulty). Occasionally a slow or fast ball of yarn will fall, though fast balls do not fall in the Easy difficulty. The fast balls are always purple but otherwise look the same as the other balls, whereas the slow balls are the same color as the other balls of yarn that are currently falling but have a deformed shape.
The blue balls of yarn in a given loop fall faster than the pink or yellow balls in the same loop. The relative speeds of the pink and yellow balls of yarn are variable, depending on the difficulty or loop (in Unlimited difficulty). Occasionally a slow or fast ball of yarn will fall, though fast balls do not fall in the Easy difficulty. The fast balls are always purple but otherwise look the same as the other balls, whereas the slow balls are the same color as the other balls of yarn that are currently falling but have a deformed shape.


To unlock a higher difficulty, the player must first beat the previous difficulty with a rating of at least three stars.
To unlock a higher difficulty, the player must first beat the previous difficulty with a rating of at least three stars.