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===After having the virus=== | ===After having the virus=== | ||
Once a Pokémon's immune system has fought off the virus, they cannot spread it further, nor can it be spread to them by other Pokémon. In Generations II and III, a dot will appear on the Pokémon's status screen to indicate that they have had the virus previously, while in Generation IV and onwards, it will be a small | Once a Pokémon's immune system has fought off the virus, they cannot spread it further, nor can it be spread to them by other Pokémon. In Generations II and III, a dot will appear on the Pokémon's status screen to indicate that they have had the virus previously, while in Generation IV and onwards, it will be a small face. Though the virus is gone, its positive effects will remain, most specifically the ability for that Pokémon to gain double {{EV}}s. | ||
Any Pokémon on the player's party at the moment the system clock reaches midnight after a certain number of days in that position (number of days depends on the strain and generation) will become immune. An easy way to keep a "vessel" for future spreading is to always send the infected Pokémon to the PC, {{pkmn|Day Care}}, {{pkmn|Stadium 2}} (in [[Generation II]]), {{g|Box Ruby & Sapphire}} (in [[Generation III]]), or [[My Pokémon Ranch]] (in [[Generation IV]]) before midnight. The game also recognizes immunizing if the system is turned off and on again on the next day. | Any Pokémon on the player's party at the moment the system clock reaches midnight after a certain number of days in that position (number of days depends on the strain and generation) will become immune. An easy way to keep a "vessel" for future spreading is to always send the infected Pokémon to the PC, {{pkmn|Day Care}}, {{pkmn|Stadium 2}} (in [[Generation II]]), {{g|Box Ruby & Sapphire}} (in [[Generation III]]), or [[My Pokémon Ranch]] (in [[Generation IV]]) before midnight. The game also recognizes immunizing if the system is turned off and on again on the next day. |
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