Appendix:Diamond and Pearl walkthrough/Section 26: Difference between revisions

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===B1/F (Part 3)<!--The number of parts continues from the part of Victory Road in Section 22-->===
===B1/F (Part 3)<!--The number of parts continues from the part of Victory Road in Section 22-->===
You'll find yourself surrounded by deep fog. Immediately use {{m|Defog}}! Otherwise, you won't be able to see a thing. You'll then see a girl in black hair and clothes. She is [[Marley]]. She wants to go through this tunnel, but needs help. Guess what? You're going to team up again, with Marley as your partner! She has a Lv.57 {{p|Arcanine}}.
You'll find yourself surrounded by deep fog. Immediately use {{m|Defog}}! Otherwise, you won't be able to see a thing. You'll then see a girl in black hair and clothes. She is [[Marley]]. She wants to go through this tunnel, but needs help. Guess what? You're going to team up again, with Marley as your partner! She has a Lv.57 {{p|Arcanine}}.
{{Party
{{Party/Single
|color={{speed color}}
|color={{speed color}}
|bordercolor={{speed color dark}}
|bordercolor={{speed color dark}}
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|locationname=Victory Road
|locationname=Victory Road
|prize=None
|prize=None
|pokemon=1
|pokemon=1}}
|pokemon1={{Pokémon/4
|{{Pokémon/4
|gen=4
|pokemon=Arcanine
|pokemon=Arcanine
|type1=Fire
|type1=Fire
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|move3=Helping Hand|move3type=Normal|move3cat=Status
|move3=Helping Hand|move3type=Normal|move3cat=Status
|move4=Agility|move4type=Psychic|move4cat=Status}}
|move4=Agility|move4type=Psychic|move4cat=Status}}
}}
{{Party/Footer}}
 
You haven't teamed up with someone else since the [[Iron Island]] journey (with [[Riley]]) and [[Team Galactic]]'s final showdown on [[Spear Pillar]] (with [[Rival]] {{ga|Barry}}). Like [[Cheryl]], [[Mira]] and [[Riley]], she will fully heal all of your Pokémon, as well as her Arcanine, after each battle. Wild Pokémon battles will become Double Battles. This place provides a good training opportunity because of the fact that you get healed after every battle until Marley leaves. Try training your Pokémon to about Lv.60.
You haven't teamed up with someone else since the [[Iron Island]] journey (with [[Riley]]) and [[Team Galactic]]'s final showdown on [[Spear Pillar]] (with [[Rival]] {{ga|Barry}}). Like [[Cheryl]], [[Mira]] and [[Riley]], she will fully heal all of your Pokémon, as well as her Arcanine, after each battle. Wild Pokémon battles will become Double Battles. This place provides a good training opportunity because of the fact that you get healed after every battle until Marley leaves. Try training your Pokémon to about Lv.60.
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
{| class="expandable" align="center" style="background: #{{Pearl color light}}; -moz-border-radius: 1em; border: 5px solid #{{Diamond color light}};"
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Rotom is an {{t|Electric}}/{{t|Ghost}}-type Pokémon, at Level 15 (unbelievable—by now, the level of your Pokémon should be around Lv.60, unless you have brought a few low level Pokémon just for this battle). It has high Special Attack and Speed stats, its Defense and Special Defense are OK, and its HP and Attack aren't very good. It has {{a|Levitate}} as its Ability to avoid all {{type|Ground}} moves.
Rotom is an {{t|Electric}}/{{t|Ghost}}-type Pokémon, at Level 15 (unbelievable—by now, the level of your Pokémon should be around Lv.60, unless you have brought a few low level Pokémon just for this battle). It has high Special Attack and Speed stats, its Defense and Special Defense are OK, and its HP and Attack aren't very good. It has {{a|Levitate}} as its Ability to avoid all {{type|Ground}} moves.


Because of it's low level, the Nest Ball will have the same catch rate as the Dusk Ball. Furthermore, it has close to a 25% chance of being caught at full health (40% if asleep, and 33% with other status) when using ether of them, and a good chance of catching with a [[Quick Ball]] at the beginning of the battle too, so this can be done without any battling. But if you want to not waste your [[Poké ball]] or just want too fight it first then bring at least 1 Pokémon at level 15-20 to battle with. Use Ghost-type or {{type|Dark}} moves to reduce Rotom's HP (don't try this with your strong Pokémon), and then weaken it further, if necessary, with moves that aren't of the Dark-type, Ghost-type, {{type|Normal}} ({{m|False Swipe}} won't work), {{type|Fighting}}, or Ground-type. If you did not bring a low level Pokémon then you can use status inflicting move instead (if you have one). When Rotom's HP bar is in the red zone, keep throwing Dusk Balls/Nest Balls until you catch it.
Because of its low level, the Nest Ball will have the same catch rate as the Dusk Ball. Furthermore, it has close to a 25% chance of being caught at full health (40% if asleep, and 33% with other status) when using ether of them, and a good chance of catching with a [[Quick Ball]] at the beginning of the battle too, so this can be done without any battling. But if you want to not waste your [[Poké Ball]] or just want too fight it first then bring at least 1 Pokémon at level 15-20 to battle with. Use Ghost-type or {{type|Dark}} moves to reduce Rotom's HP (don't try this with your strong Pokémon), and then weaken it further, if necessary, with moves that aren't of the Dark-type, Ghost-type, {{type|Normal}} ({{m|False Swipe}} won't work), {{type|Fighting}}, or Ground-type. If you did not bring a low level Pokémon then you can use status inflicting move instead (if you have one). When Rotom's HP bar is in the red zone, keep throwing Dusk Balls/Nest Balls until you catch it.


If you accidentally knock Rotom out, just soft reset to make it reappear.
If you accidentally knock Rotom out, just soft reset to make it reappear.