Violet Gym: Difference between revisions

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{{sign|DPcity|title|The Elegant Master of Flying Pokémon}}
{{sign|DPcity|title|The Elegant Master of Flying Pokémon}}
{{sign|DPcity|footer}}
{{sign|DPcity|footer}}
Unlike in Generation II, the Gym is inaccessible until the [[Sprout Tower]] is cleared. Trainers will start out on ground level, with a wooden platform at the end that will lift Trainers up to the upper level, where a structure similar to the one in Generation II awaits. The path creates an "S" shape as it winds around toward the Gym Leader. A Trainer waits at each end of the "S", but unlike in Generation II, both Trainers can be avoided by walking on the glass tiles that encircle the field. Falkner waits on a wooden platform in front of the windows at the back of the Gym. After Falkner is defeated, he will give the player the {{Badge|Zephyr}}, {{TM|51|Roost}}, and the ability to use {{m|Rock Smash}} outside of battle.
Unlike in Generation II, the Gym is inaccessible until the [[Sprout Tower]] is cleared. Trainers will start out on ground level. A wooden platform at the end that will lift Trainers up to the upper level where a structure similar to the one in Generation II awaits. The path creates an "S" shape as it winds around toward the Gym Leader. A Trainer waits at each end of the "S", but unlike in Generation II, both Trainers can be avoided by walking on the glass tiles that encircle the field. Falkner waits on a wooden platform in front of the windows at the back of the Gym. After Falkner is defeated, he will give the player the {{Badge|Zephyr}}, {{TM|51|Roost}}, and the ability to use {{m|Rock Smash}} outside of battle.


===Appearance===
===Appearance===
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