Head It: Difference between revisions

25 bytes added ,  28 February 2014
→‎Gameplay: The big yarn can actually be hit late
m (→‎Gameplay: Saw a slow ball on Easy.)
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In Head It, balls of yarn will fall from the sky, and the player must tap their Pokémon at the correct times to head the balls of yarn. The player earns points depending on how well they time these heads. Heading multiple balls in a row without missing will also build up a combo that will contribute to the final score. At the end of the game (except on Unlimited difficulty), an extra large ball of yarn will drop that will give a large bonus to the final score if it is headed.
In Head It, balls of yarn will fall from the sky, and the player must tap their Pokémon at the correct times to head the balls of yarn. The player earns points depending on how well they time these heads. Heading multiple balls in a row without missing will also build up a combo that will contribute to the final score. At the end of the game (except on Unlimited difficulty), an extra large ball of yarn will drop that will give a large bonus to the final score if it is headed.


As the balls of yarn fall, Pokémon will be able to hit them early, late, or in a sweet spot. Hitting a ball early or late will earn less points than hitting it in the sweet spot. A hit in the sweet spot can be distinguished by two small stars that shoot away from either side of the Pokémon's head accompanied by a metallic sound, as opposed to puffs of air accompanied by a more bouyant sound when the ball is hit imperfectly. The large ball of yarn that drops at the end of an Easy, Normal, or Hard game can only be hit in the sweet spot, though. In the Easy and Normal difficulties, a star shape sits on top of every Pokémon's head explicitly marking the sweet spot.
As the balls of yarn fall, Pokémon will be able to hit them early, late, or in a sweet spot. Hitting a ball early or late will earn less points than hitting it in the sweet spot. A hit in the sweet spot can be distinguished by two small stars that shoot away from either side of the Pokémon's head accompanied by a metallic sound, as opposed to puffs of air accompanied by a more bouyant sound when the ball is hit imperfectly. The large ball of yarn that drops at the end of an Easy, Normal, or Hard game cannot be hit early. In the Easy and Normal difficulties, a star shape sits on top of every Pokémon's head explicitly marking the sweet spot.


The balls of yarn come in three main colors: pink, yellow, and blue. Easy, Normal, and Hard games (with a time limit of 60 seconds) start by dropping pink balls of yarn for 20 seconds over a single Pokémon, then drop yellow balls for 20 seconds over two Pokémon, and finally blue balls over all three Pokémon for the last 20 seconds. Ultimate games loop through the same order, but the timing for each loop is variable.
The balls of yarn come in three main colors: pink, yellow, and blue. Easy, Normal, and Hard games (with a time limit of 60 seconds) start by dropping pink balls of yarn for 20 seconds over a single Pokémon, then drop yellow balls for 20 seconds over two Pokémon, and finally blue balls over all three Pokémon for the last 20 seconds. Ultimate games loop through the same order, but the timing for each loop is variable.
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The other factor in the main score is a bonus awarded after every tenth combo hit. (This bonus is not affected by the Fever multiplier.) Every tenth combo hit that is not divisible by 50 grants an extra 10 bonus points. Every 50th combo hit, however, grants bonus points equal to the size of the combo.
The other factor in the main score is a bonus awarded after every tenth combo hit. (This bonus is not affected by the Fever multiplier.) Every tenth combo hit that is not divisible by 50 grants an extra 10 bonus points. Every 50th combo hit, however, grants bonus points equal to the size of the combo.


At the end of a game, two bonuses may be added to the main score to get the final score (which may be greater than 999 points). One is for the longest combo achieved: the number of bonus points is equal to the size of the combo. The other is for hitting the big ball of yarn at the end of a game in the difficulties below Unlimited: heading this ball successfully will award 50 bonus points.
At the end of a game, two bonuses may be added to the main score to get the final score (which may be greater than 999 points). One is for the longest combo achieved: the number of bonus points is equal to the size of the combo. The other is for hitting the big ball of yarn at the end of a game in the difficulties below Unlimited: heading this ball perfectly will award 50 bonus points, while heading it late will award 10 bonus points.


===Requirements and rewards===
===Requirements and rewards===