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* When the player uses a Master Ball in Generation II, stars appear and a sound effect is played before the ball closes and captures the Pokémon. | * When the player uses a Master Ball in Generation II, stars appear and a sound effect is played before the ball closes and captures the Pokémon. | ||
** A similar effect would later be used in subsequent generations for all Poké Ball captures (regardless of the variety of Poké Ball used), beginning with {{game|FireRed and LeafGreen|s}}. | ** A similar effect would later be used in subsequent generations for all Poké Ball captures (regardless of the variety of Poké Ball used), beginning with {{game|FireRed and LeafGreen|s}}. | ||
* Starting in [[Generation III]], all Poké Ball types have a special effect that appears whenever the ball is opened. These special effects also can be seen in [[Pokemon Colosseum]] and [[Pokemon XD: Gale of Darkness]]. It is not until [[Generation IV]] that customizable special effects are available through [[ | * Starting in [[Generation III]], all Poké Ball types have a special effect that appears whenever the ball is opened. These special effects also can be seen in [[Pokemon Colosseum]] and [[Pokemon XD: Gale of Darkness]]. It is not until [[Generation IV]] that customizable special effects are available through [[Seal]]s. | ||
* The sprites of the Safari Ball and the Sport Ball greatly differ from their designs seen in their anime debut episodes [[EP035]] and ''[[EP161|The Bug Stops Here]]'', respectively, likely due to design changes between the generations of debut and the generations that introduced each Ball's Bag sprite. | * The sprites of the Safari Ball and the Sport Ball greatly differ from their designs seen in their anime debut episodes [[EP035]] and ''[[EP161|The Bug Stops Here]]'', respectively, likely due to design changes between the generations of debut and the generations that introduced each Ball's Bag sprite. | ||
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