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Pokémon Battrio

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(Japanese: '''ポケモンバトリオ''' ''Pokémon BATTRIO'') is an arcade game in the vein of [[Pokémon Stadium series|Pokémon Stadium]] or {{g|Battle Revolution}}, in that the sole focus is on Pokémon battles. The game uses special pucks that affect which Pokémon can be used. The main gameplay difference is that three Pokémon are used on each side (a [[Triple Battle|feature]] later introduced in [[Generation V]]), hence the name "Battrio", a contraction of the words "Battle" and "Trio".
 
Conceived as a joint venture between {{wp|Takara Tomy}} and {{wp|AQ Interactive}}, the development of Pokémon Battrio was announced on April 11, 2007 by Takara Tomy vice president Keita Satoh and AQ Interactive vice president Yoji Ishii. Marketed at a primary audience of 6–12 years, the battle system was stipulated to be much simpler when compared to the [[Version|core releaseseries]] of Pokémon games. Battrio was originally scheduled to launch on July 14, 2007, but was pushed back to September 14 the same year. With the release of the Battrio V upgrade in July 2011, all machines and merchandise were branded under the Takary Tomy A.R.T.S. and {{wp|Marvelous AQL}} labels after several company mergers.
 
On April 18, 2012, it was announced that Pokémon Battrio would be discontinued and all units would be replaced by a similar arcade system called [[Pokémon Tretta]], developed by the same companies. Battrio systems began to be removed in Japanese stores nationwide in June, with the first Tretta systems being installed in early July. Pokémon Tretta officially went live on July 14, 2012 with the release of its first expansion.
 
==Pucks==
Pucks are integral to the gameplay of Pokémon Battrio, as at least one is required to play the game. The pucks themselves are made of high-quality plastic with a 40mm diameter and a thickness of 3.4mm. Each puck portrays one of the fictional Pokémon species along with a set of individual [[Stats|statistics]] such as Hit Points, Attack, Defense, and Speed, as well as types and [[move]]s, just as they feature in the maincore series of Pokémon games. All of this data is stored on a microdot on the reverse of each puck, which is read into the game when it is positioned over the infrared scanner.
 
===Mechanics===
{{BattrioTypes}}
{{main|Type (Battrio)}}
A Pokémon's type is indicated by the symbol to the left of the puck name on the upper segment. Its type determines what move types it will be weak against or resistant to in battle. The 17 types featured in Pokémon Battrio are the same as those found in the maincore series Pokémon games, as well as their individual strengths and weaknesses. Notable type additions include the Full-Plate and Eleven-Plate, both of which are used exclusively on {{p|Arceus}} pucks, in relation to the [[Plate]]s that can be attached to it in the maincore series.
 
Each Pokémon has only one move, as opposed to four in the maincore series. From the ''{{Battrio|Darkrai Invasion}}'' expansion onwards, the move is displayed to the right of the puck name on the upper segment. Prior to Battrio 0, moves were always of the same type as the Pokémon, but from the upgrade onwards, moves could be of types other than the Pokémon's type, allowing for more interesting battle tactics. The ''{{Battrio|Great Gathering of Legendary & Mirage Pokémon! Explosive Double Moves}}'' expansion enhanced this further by introducing Pokémon that could be one of up to two types with two different moves.
 
Some pucks may also have a '''Bonus''', which has a move or [[Ability]] attributed to it. These are not displayed on pucks like the normal move and have a small effect on stats (either on the Pokémon using it or the target Pokémon) during damage calculation. Bonus was no longer included with pucks from the Battrio V upgrade.
Pokémon Battrio features a number of ways to battle in an array of battle modes.
* '''Versus:''' The simplest way to get into Battrio is to have a single round VS match against a computer-controlled opponent or against a second player using the 2P section of the arcade machine. As of Battrio V, there is an introduction tutorial from the main menu.
* '''Adventure:''' In Adventure mode, the player can participate in stage-based battles against CPU opponents. Opponents get more difficult as the player progresses. Boss Trainers may also be encountered along the way, akin to [[Gym Leader]]s from the maincore series Pokémon games. This mode is no longer supported in Battrio V.
* '''Battrio Tower:''' Introduced in the Battrio 0 upgrade, Battrio Tower is designed to be the ultimate test of skill as players are challenged to climb the tower and reach the top. Each floor has one Trainer with a set team of Pokémon (some floors may instead have a Pokémon that leads its own team), each one becoming progressively difficult as the Tower is climbed. Initially, Battrio Tower consisted of 100 floors. This was increased to 250 floors following the release of ''{{Battrio|Challenging the Myths}}'', again to 400 floors with the release of ''{{Battrio|Mewtwo Awakening}}'', and finally to 1000 floors with the release of ''{{Battrio|Great Decisive Battle! Legendary Pokémon}}''. This mode bears some similarities to the various [[Battle Tower]]s in many of the [[Version|maincore series]] games.
* '''Challenge Battle:''' Also introduced in the Battrio 0 upgrade, Challenge Battles are designed to test a player's knowledge of different Pokémon and their capabilities. Each round has one Trainer with a set team, often featuring a particularly powerful Pokémon, and a pre-selected team of Pokémon for the player to use. There is often a certain strategy players must discover when competing in Challenge Battles. This mode is similar to the various challenges found on [[Battle CD]]s from {{g|XD: Gale of Darkness}}. This mode is no longer supported in Battrio V.
* '''Battrio Stadium:''' Introduced in the Battrio V upgrade, players face straight battles against Trainers until they quit or lose. Players can choose to face normal or tough opponents depending on their skill level. Players using Memory Keys can also participate in '''V Battles''' by getting four consecutive wins, in which they face Trainers with a '''[[Items (Battrio)#V Powers|V Power]]''' activated.