Nintendo DS: Difference between revisions

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Unlike previous consoles, the Nintendo DS was not given the "Game Boy" moniker, likely because Nintendo did not want to tarnish the brand name in case of bad sales, as had happened with the earlier {{wp|Virtual Boy}}. Marketed as a "third pillar" to Nintendo's console lineup, the DS was initially said by Nintendo not to be a replacement for the [[Game Boy Advance]], but a partner to it.
Unlike previous consoles, the Nintendo DS was not given the "Game Boy" moniker, likely because Nintendo did not want to tarnish the brand name in case of bad sales, as had happened with the earlier {{wp|Virtual Boy}}. Marketed as a "third pillar" to Nintendo's console lineup, the DS was initially said by Nintendo not to be a replacement for the [[Game Boy Advance]], but a partner to it.


Despite this initial strategy, however, and perhaps because of the inclusion of the secondary Game Boy Advance slot on the console itself, the DS did in fact serve as the replacement of the Game Boy Advance, and as of 2014, the end of the Game Boy line. Developers and gamers alike flocked to the console, which featured a significant difference from any previous gaming console: a second screen. This second screen, which doubled the real estate that developers had to work with for displaying menus and gameplay, was also touch-sensitive, and could be used to select items without pressing buttons. In addition to this, the more "standard" upgrades, such as the addition of a second speaker for true stereo sound and a microphone, were included with the console.
Despite this initial strategy, however, and perhaps because of the inclusion of the secondary Game Boy Advance slot on the console itself, the DS did in fact serve as the replacement of the Game Boy Advance, and the end of the Game Boy line. Developers and gamers alike flocked to the console, which featured a significant difference from any previous gaming console: a second screen. This second screen, which doubled the real estate that developers had to work with for displaying menus and gameplay, was also touch-sensitive, and could be used to select items without pressing buttons. In addition to this, the more "standard" upgrades, such as the addition of a second speaker for true stereo sound and a microphone, were included with the console.
[[File:GBA and DS.png|left|thumb|A DS card of {{game3|Diamond and Pearl|Pokémon Diamond|s}} (right) compared to a GBA cartridge of {{game3|Ruby and Sapphire|Pokémon Ruby|s}} (left)]]
[[File:GBA and DS.png|left|thumb|A DS card of {{game3|Diamond and Pearl|Pokémon Diamond|s}} (right) compared to a GBA cartridge of {{game3|Ruby and Sapphire|Pokémon Ruby|s}} (left)]]
Most enjoyed by gamers, however, are the DS's wireless DS-to-DS and Wi-Fi capabilities, which allow gamers in close proximity to play with each other without the need for the [[link cable]] that the Game Boy line required, and for the first time, allow players to compete around the world with each other through the [[Nintendo Wi-Fi Connection]].
Most enjoyed by gamers, however, are the DS's wireless DS-to-DS and Wi-Fi capabilities, which allow gamers in close proximity to play with each other without the need for the [[link cable]] that the Game Boy line required, and for the first time, allow players to compete around the world with each other through the [[Nintendo Wi-Fi Connection]].