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List of moves that do damage

2,943 bytes added, 02:30, 26 January 2014
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'''Damage done to a Pokémon''' is the amount of {{stat|HP}} taken away when a [[move]] is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1, unless the target is either immune to the attack (this includes types deflected by {{a|Wonder Guard}}) or the target uses a move like {{m|Protect}}. This list does not account for moves such as {{m|Assist}}, {{m|Metronome}}, {{m|Mirror Move}}, and {{m|Copycat}}, which can deal damage based on copying other moves.
 
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|60|55 in Generations III-V}}
| 95%
| Has a high critical hit ratio.
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|60|50 in Generations IV-V}}
| 100%
| Power doubles if user receives damage on the turn it is used.
{{typetable|Fighting}}
{{statustable|Special}}
| {{tt|80|90 in Generations IV-V}}
| —
| Never misses.
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|—|10 in Generations II-IV}}
| 100%
| Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
{{statustable|Physical}}
| 15
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
{{typetable|Ice}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| {{tt|70%|90% in Generation I}}
| Has a 10% chance of {{status|freezing}}.
|-
{{statustable|Physical}}
| 25
| {{tt|90%|80% in Generations II-IV}}
| Strikes the target two to five times in a row.
|-
{{typetable|Water}}
{{statustable|Special}}
| {{tt|40|20 in Generations I-V}}
| 100%
| Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|25|10 in Generations III-IV}}
| 100%
| Strikes the target two to five times in a row.
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|65|60 in Generations IV-V}}
| 100%
| Has a variable100% chance of {{status|Confusion|confusing}} the target.
|-
| {{m|Chip Away}}
{{statustable|Physical}}
| 35
| {{tt|85%|75% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|60|40 in Generations III-IV}}
| 100%
| Steals the target's held item.
{{typetable|Water}}
{{statustable|Physical}}
| {{tt|100|90 in Generations I-V}}
| {{tt|90%|85% in Generations I-IV}}
| Has a high critical hit ratio.
|-
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|80|100 in Generation I, 60 in Generations II-III}}
| 100%
| User burrows underground on the first turn, attacks on the second.
{{typetable|Water}}
{{statustable|Physical}}
| {{tt|80|60 in Generation III}}
| 100%
| User dive underwater on the first turn, attacks on the second.
{{typetable|Steel}}
{{statustable|Physical}}
| {{tt|140|120 in Generations III-IV}}
| {{tt|100%|85% in Generations III-IV}}
| Deals damage two turns after usage.
|-
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|100 in Generation I}}
| 100%
| User receives ¼ of damage dealt as [[recoil]] damage.
{{typetable|Dragon}}
{{statustable|Special}}
| {{tt|130|140 in Generations IV-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
{{typetable|Dragon}}
{{statustable|Special}}
| {{tt|85|90 in Generations IV-V}}
| 100%
|
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|75|60 in Generation IV}}
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|90|80 in Generations IV-V}}
| 100%
| Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|250|170 in Generation I}}
| 100%
| User faints.
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|30|50 in Generation IV}}
| 100%
| Only deals damage if foe is using {{m|Protect}} or {{m|Detect}}.
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 85%
| Has a 10% chance of {{status|burning}} the target.
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|35|15 in Generations I-IV}}
| {{tt|85%|70% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|burning}} the target.
{{typetable|Ice}}
{{statustable|Special}}
| {{tt|60|40 in Generation V}}
| 90%
| Always lands a critical hit.
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|40|10 in Generations II-IV, 20 in Generation V}}
| 95%
| Doubles power with each consecutive hit.
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|80 in Generations II-IV, 100 in Generation V}}
| {{tt|100%|90% in Generations II-IV}}
| Deals damage two turns after usage.
|-
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|75|60 in Generations II-IV}}
| 100%
| Restores HP to the user equal to 1/2 the damage inflicted.
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
{{statustable|Physical}}
| 120
| {{tt|80%|70% in Generations IV-V}}
| Has a 30% chance of {{status|poisoning}} the target.
|-
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|95|100 in Generations III-V}}
| 90%
| Has a 10% chance of {{status|burning}} the target.
{{typetable|Ghost}}
{{statustable|Special}}
| {{tt|65|50 in Generation V}}
| 100%
| Power is doubled if the target is afflicted with a major [[status ailment]].
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|130|85 in Generations I-III, 100 in Generation IV}}
| 90%
| Deals [[recoil]] equal to 1/2 of the user's HP if the user misses.
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|60|— in Generations II-V}}
| 100%
| Type and base power based on the user's [[individual values]].
{{typetable|Flying}}
{{statustable|Special}}
| {{tt|110|120 in Generation V}}
| 70%
| Has a 30% chance of {{status|Confusion|confusing}} the target.
{{typetable|Water}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 80%
|
{{typetable|Ice}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|freezing}} the target.
{{typetable|Ice}}
{{statustable|Physical}}
| {{tt|25|10 in Generations III-IV}}
| 100%
| Strikes the target two to five times in a row.
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|60|30 in Generation III}}
| 100%
| Renders the target's [[Berry]] unusable.
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|100|70 in Generations I-III, 85 in Generation IV}}
| 95%
| Deals [[recoil]] damage equal to half the user's HP if the user misses.
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|65|20 in Generations III-V}}
| 100%
| DisablesRemoves the target's held item.
|-
| {{m|Land's Wrath}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|140|130 in Generation IV}}
| 100%
| Can only be used after user has used all of its other moves.
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|90|70 in Generation III}}
| 100%
| Has a high critical hit ratio.
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|130|140 in Generations IV-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
{{typetable|Ghost}}
{{statustable|Physical}}
| {{tt|30|20 in Generations I-V}}
| 100%
| Has a 30% chance of {{status|paralyzing}} the target.
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|—|50 in Generations I-II}}
| {{tt|100%|90% in Generation I}}
| Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|65|60 in Generation V}}
| 100%
| Lowers the target's {{stat|speed}} by one stage.
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|100|120 in Generations IV-V}}
| {{tt|75%|70% in Generation IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
{{typetable|Steel}}
{{statustable|Physical}}
| {{tt|90|100 in Generations III-V}}
| {{tt|90%|85% in Generations III-V}}
| Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations III-V}}
| 85%
| Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
{{typetable|Dragon}}
{{statustable|Physical}}
| {{tt|120|90 in Generations II and -III}}
| 100%
| {{status|Confusion|Confuses}} the user after two or three turns.
{{typetable|Fire}}
{{statustable|Special}}
| {{tt|130|140 in Generations III-V}}
| 90%
| Lowers the user's {{stat|Special Attack}} by two stages after usage.
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|120|70 in Generations I to -III, 90 in Generation IV}}
| 100%
| {{status|Confusion|Confuses}} the user after two or three turns.
{{typetable|Bug}}
{{statustable|Physical}}
| {{tt|25|14 in Generations I-V}}
| {{tt|95%|85% in Generations I-V}}
| Strikes the target two to five times in a row.
|-
| 50
| 100%
| Has a 3050% chance of {{status|badly poisoning}} the target.
|-
| {{m|Poison Jab}}
{{typetable|Rock}}
{{statustable|Special}}
| {{tt|80|70 in Generations IV-V}}
| 100%
|
{{statustable|Special}}
| —
| {{tt|100%|80% in Generations I-V}}
| Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
{{statustable|Special}}
| 80
| {{tt|100%|75% in Generations I-II}}
| Charges on the first turn, attacks on the second.
|-
| Power doubles if the user is attacked by the target on the turn it is used.
|-
| {{m|FlailReversal}}
{{typetable|NormalFighting}}
{{statustable|Physical}}
| —
{{statustable|Physical}}
| 25
| {{tt|90%|80% in Generations III-IV}}
| Strikes the target two to five times in a row.
|-
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|40|20 in Generations II and -III}}}
| 100%
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
{{statustable|Physical}}
| 50
| {{tt|90%|65% in Generation I}}
|
|-
{{typetable|Rock}}
{{statustable|Physical}}
| {{tt|60|50 in Generations III-V}}
| {{tt|95%|80% in Generations III-V}}
| Lowers the target's {{stat|Speed}} by one stage.
|-
{{typetable|Ground}}
{{statustable|Physical}}
| {{tt|35|15 in Generations III-IV}}
| {{tt|85%|70% in Generations III-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|200|130 in Generation I}}
| 100%
| User faints.
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|130|100 in Generations I-V}}
| 100%
| Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|70|60 in Generations III-V}}
| 100%
| If target is {{status|paralyzed}}, power is doubled and target is healed of paralysis.
{{typetable|Poison}}
{{statustable|Special}}
| 40{{tt|30|20 in Generations I-V}}
| 70%
| Has a 40% chance of {{status|poisoning}} the target.
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|50|40 in Generations II-V}}
| 100%
| Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|asleep}}.
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|60|40 in Generation V}}
| 100%
| Always lands a critical hit.
{{typetable|Bug}}
{{statustable|Special}}
| {{tt|50|30 in Generation V}}
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage.
{{typetable|Water}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Double damage against a target using {{m|Dive}}.
{{typetable|Psychic}}
{{statustable|Special}}
| {{tt|120|70 in Generation V}}
| 100%
| Only damages Pokémon the same type as the user.
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|50|35 in Generations I-IV}}
| {{tt|100%|95% in Generations I-IV}}
|
|-
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|120|85 in Generation V}}
| 100%
| Type changes depending on the [[Drive]] the user is holding.
{{typetable|Dark}}
{{statustable|Physical}}
| {{tt|60|40 in Generations II-V}}
| 100%
| If user is not holding an item, user steals the target's held item.
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|110|120 in Generations I-V}}
| 70%
| Has a 30% chance of {{status|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|90|95 in Generations I-V}}
| 100%
| Has a 10% chance of {{status|paralyzing}} the target.
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|90|50 in Generations III and -IV}}
| 100%
| User and opponent cannot fall {{status|asleep}} for three turns.
{{typetable|Grass}}
{{statustable|Physical}}
| {{tt|45|35 in Generations I-V}}
| 100%
|
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|70|60 in Generations IV-V}}
| 100%
| If target is {{status|asleep}}, power is doubled and target is woken up.
{{typetable|Water}}
{{statustable|Special}}
| {{tt|80|50 in Generation V}}
| 100%
| Strikes the target two to five times in a row.
{{typetable|Water}}
{{statustable|Special}}
| {{tt|35|15 in Generations II-IV}}
| {{tt|85%|70% in Generations II-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
{{typetable|Flying}}
{{statustable|Physical}}
| {{tt|60|35 in Generation I}}
| 100%
|
{{statustable|Physical}}
| 15
| {{tt|90%|85% in Generations I-IV}}
| Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
{{typetable|Electric}}
{{statustable|Special}}
| {{tt|120|100 in Generations II-III}}
| 50%
| {{status|paralysis|Paralyzes}} the target.
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