Status move: Difference between revisions

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{{DamageCats}}
{{DamageCats}}
A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status condition]], or changes the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}. Status moves fall under the '''Other''' category in [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] [[Pokémon Mystery Dungeon: Explorers of Sky|and Sky]].
A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather conditions|weather condition]], [[status condition]], or changes the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}. Status moves fall under the '''Other''' category in [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] [[Pokémon Mystery Dungeon: Explorers of Sky|and Sky]].


The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there is only one {{type|Dragon}} status move, and there are only two {{type|Fire}} status moves.
The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there is only one {{type|Dragon}} status move, and there are only two {{type|Fire}} status moves.