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** This issue was resolved in [[Generation VI]], where an Egg uses its current owner's OT, ID, secret ID, and game identifier while hatching. | ** This issue was resolved in [[Generation VI]], where an Egg uses its current owner's OT, ID, secret ID, and game identifier while hatching. | ||
* The DVs of the Pokémon hatched from the Odd Egg will always be either 0/2/10/10/10 if Shiny or all 0 if non-Shiny, regardless of language version. These are the lowest possible values in Generation II for any Shiny or non-Shiny Pokémon, respectively.<ref>[http://www.upokecenter.com/games/crystal/oddegg.php Odd Egg - The Ultimate Pokémon Center]</ref> | * The DVs of the Pokémon hatched from the Odd Egg will always be either 0/2/10/10/10 if Shiny or all 0 if non-Shiny, regardless of language version. These are the lowest possible values in Generation II for any Shiny or non-Shiny Pokémon, respectively.<ref>[http://www.upokecenter.com/games/crystal/oddegg.php Odd Egg - The Ultimate Pokémon Center]</ref> | ||
* There is a bug where Eggs traded to another language game will retain the foreign name as if it were a normal Pokémon. | |||
==References== | ==References== |
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