Status move: Difference between revisions

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(→‎Moves: redundant, status moves always were status moves.)
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A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status ailment]], or changes the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}. Status moves fall under the '''Other''' category in [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] [[Pokémon Mystery Dungeon: Explorers of Sky|and Sky]].
A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status ailment]], or changes the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}. Status moves fall under the '''Other''' category in [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] [[Pokémon Mystery Dungeon: Explorers of Sky|and Sky]].


The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}}{{tt|*|Prior to Generation V}} move, {{m|Curse}}, are in this category. Very few moves of the other 16 types are status moves; for example, the {{t|Dragon}} type only features one status move, while {{t|Fire}} only features two.
The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there is only one {{type|Dragon}} status move, and there are only {{type|Fire}} status moves.


== Moves ==
==Bug-type moves==
=== Bug Moves ===
{{movelist/battle-head|Bug}}
{{movelist/battle-head|Bug}}
{{movelist/battle|4|Defend Order|Status|Smart|—|—|10|self|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.}}
{{movelist/battle|4|Defend Order|Status|Smart|—|—|10|self|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.}}
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{{movelist/battle-foot|Bug}}
{{movelist/battle-foot|Bug}}


 
==Dark-type moves==
=== Dark Moves ===
{{movelist/battle-head|Dark}}
{{movelist/battle-head|Dark}}
{{movelist/battle|4|Dark Void|Status|Smart|—|80|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}}
{{movelist/battle|4|Dark Void|Status|Smart|—|80|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}}
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{{movelist/battle-foot|Dark}}
{{movelist/battle-foot|Dark}}


 
==Dragon-type moves==
=== Dragon Moves ===
{{movelist/battle-head|Dragon}}
{{movelist/battle-head|Dragon}}
{{movelist/battle|3|Dragon Dance|Status|Cool|—|—|20|self|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.}}
{{movelist/battle|3|Dragon Dance|Status|Cool|—|—|20|self|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.}}
{{movelist/battle-foot|Dragon}}
{{movelist/battle-foot|Dragon}}


 
==Electric-type moves==
=== Electric Moves ===
{{movelist/battle-head|Electric}}
{{movelist/battle-head|Electric}}
{{movelist/battle|3|Charge|Status|Smart|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}}
{{movelist/battle|3|Charge|Status|Smart|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}}
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{{movelist/battle-foot|Electric}}
{{movelist/battle-foot|Electric}}


 
==Fairy-type moves==
=== Fairy Moves ===
{{movelist/battle-head|Fairy}}
{{movelist/battle-head|Fairy}}
{{movelist/battle|6|Baby-Doll Eyes|Status||—|100|30|anyadjacent|The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.}}
{{movelist/battle|6|Baby-Doll Eyes|Status||—|100|30|anyadjacent|The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.}}
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{{movelist/battle-foot|Fairy}}
{{movelist/battle-foot|Fairy}}


 
==Fighting-type moves==
=== Fighting Moves ===
{{movelist/battle-head|Fighting}}
{{movelist/battle-head|Fighting}}
{{movelist/battle|3|Bulk Up|Status|Beauty|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}}
{{movelist/battle|3|Bulk Up|Status|Beauty|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}}
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{{movelist/battle-foot|Fighting}}
{{movelist/battle-foot|Fighting}}


 
==Fire-type moves==
=== Fire Moves ===
{{movelist/battle-head|Fire}}
{{movelist/battle-head|Fire}}
{{movelist/battle|2|Sunny Day|Status|Beauty|—|—|5|all|The user intensifies the sun for five turns, powering up Fire-type moves.}}
{{movelist/battle|2|Sunny Day|Status|Beauty|—|—|5|all|The user intensifies the sun for five turns, powering up Fire-type moves.}}
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{{movelist/battle-foot|Fire}}
{{movelist/battle-foot|Fire}}


 
==Flying-type moves==
=== Flying Moves ===
{{movelist/battle-head|Flying}}
{{movelist/battle-head|Flying}}
{{movelist/battle|4|Defog|Status|Beauty|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}}
{{movelist/battle|4|Defog|Status|Beauty|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}}
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{{movelist/battle-foot|Flying}}
{{movelist/battle-foot|Flying}}


 
==Ghost-type moves==
=== Ghost Moves ===
{{movelist/battle-head|Ghost}}
{{movelist/battle-head|Ghost}}
{{movelist/battle|1|Confuse Ray|Status|Smart|—|100|10|anyadjacent|The target is exposed to a sinister ray that triggers confusion.}}
{{movelist/battle|1|Confuse Ray|Status|Smart|—|100|10|anyadjacent|The target is exposed to a sinister ray that triggers confusion.}}
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{{movelist/battle-foot|Ghost}}
{{movelist/battle-foot|Ghost}}


 
==Grass-type moves==
=== Grass Moves ===
{{movelist/battle-head|Grass}}
{{movelist/battle-head|Grass}}
{{movelist/battle|3|Aromatherapy|Status|Smart|—|—|5|team|The user releases a soothing scent that heals all status problems affecting the user's party.}}
{{movelist/battle|3|Aromatherapy|Status|Smart|—|—|5|team|The user releases a soothing scent that heals all status problems affecting the user's party.}}
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{{movelist/battle-foot|Grass}}
{{movelist/battle-foot|Grass}}


=== Ground Moves ===
==Ground-type moves==
{{movelist/battle-head|Ground}}
{{movelist/battle-head|Ground}}
{{movelist/battle|3|Mud Sport|Status|Cute|—|—|15|all|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.}}
{{movelist/battle|3|Mud Sport|Status|Cute|—|—|15|all|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.}}
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{{movelist/battle-foot|Ground}}
{{movelist/battle-foot|Ground}}


 
==Ice-type moves==
=== Ice Moves ===
{{movelist/battle-head|Ice}}
{{movelist/battle-head|Ice}}
{{movelist/battle|3|Hail|Status|Beauty|—|100|10|all|The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.}}
{{movelist/battle|3|Hail|Status|Beauty|—|100|10|all|The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.}}
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{{movelist/battle-foot|Ice}}
{{movelist/battle-foot|Ice}}


 
==Normal-type moves==
=== Normal Moves ===
{{movelist/battle-head|Normal}}
{{movelist/battle-head|Normal}}
{{movelist/battle|4|Acupressure|Status|Cool|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its stats.}}
{{movelist/battle|4|Acupressure|Status|Cool|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its stats.}}
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{{movelist/battle-foot|Normal}}
{{movelist/battle-foot|Normal}}


 
==Poison-type moves==
=== Poison Moves ===
{{movelist/battle-head|Poison}}
{{movelist/battle-head|Poison}}
{{movelist/battle|1|Acid Armor|Status|Tough|—|—|40|self|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}}
{{movelist/battle|1|Acid Armor|Status|Tough|—|—|40|self|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}}
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{{movelist/battle-foot|Poison}}
{{movelist/battle-foot|Poison}}


=== Psychic Moves ===
==Psychic-type moves==
{{movelist/battle-head|Psychic}}
{{movelist/battle-head|Psychic}}
{{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}}
{{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}}
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{{movelist/battle-foot|Psychic}}
{{movelist/battle-foot|Psychic}}


 
==Rock-type moves==
=== Rock Moves ===
{{movelist/battle-head|Rock}}
{{movelist/battle-head|Rock}}
{{movelist/battle|4|Rock Polish|Status|Tough|—|—|20|self|The user polishes its body to reduce drag. It can sharply raise the Speed stat.}}
{{movelist/battle|4|Rock Polish|Status|Tough|—|—|20|self|The user polishes its body to reduce drag. It can sharply raise the Speed stat.}}
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{{movelist/battle-foot|Rock}}
{{movelist/battle-foot|Rock}}


 
==Steel-type moves==
=== Steel Moves ===
{{movelist/battle-head|Steel}}
{{movelist/battle-head|Steel}}
{{movelist/battle|5|Autotomize|Status||—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}}
{{movelist/battle|5|Autotomize|Status||—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}}
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{{movelist/battle-foot|Steel}}
{{movelist/battle-foot|Steel}}


 
==Water-type moves==
=== Water Moves ===
{{movelist/battle-head|Water}}
{{movelist/battle-head|Water}}
{{movelist/battle|4|Aqua Ring|Status|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}}
{{movelist/battle|4|Aqua Ring|Status|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}}
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{{Stub|Move}}<br>
{{Stub|Move}}<br>
{{Project Games notice|game mechanic}}
{{Project Games notice|game mechanic}}
[[Category:Game mechanics]]
[[Category:Game mechanics]]