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(→Moves: redundant, status moves always were status moves.) |
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A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status ailment]], or changes the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}. Status moves fall under the '''Other''' category in [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] [[Pokémon Mystery Dungeon: Explorers of Sky|and Sky]]. | A '''status move''' is a [[move]] that, in the Pokémon games, does no direct damage, but instead causes a [[weather condition]], [[status ailment]], or changes the [[stats]] of a Pokémon during battle. This includes also other attacks which cannot be categorized under [[physical move]]s and [[special move]]s because of their unique or nearly-unique effects, such as {{m|Destiny Bond}}, {{m|Splash}}, {{m|Charge}}, and {{m|Recover}}. Status moves fall under the '''Other''' category in [[Pokémon Mystery Dungeon: Explorers of Time and Darkness|Pokémon Mystery Dungeon: Explorers of Time, Darkness]] [[Pokémon Mystery Dungeon: Explorers of Sky|and Sky]]. | ||
The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} | The majority of {{t|Normal}}- and {{type|Psychic}} [[move]]s, as well as the only {{type|???}} move (prior to Generation V, when the type stopped existing), are in this category. Very few moves of the other 16 types are status moves; for example, there is only one {{type|Dragon}} status move, and there are only {{type|Fire}} status moves. | ||
==Bug-type moves== | |||
{{movelist/battle-head|Bug}} | {{movelist/battle-head|Bug}} | ||
{{movelist/battle|4|Defend Order|Status|Smart|—|—|10|self|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.}} | {{movelist/battle|4|Defend Order|Status|Smart|—|—|10|self|The user calls out its underlings to shield its body, raising its Defense and Sp. Def stats.}} | ||
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{{movelist/battle-foot|Bug}} | {{movelist/battle-foot|Bug}} | ||
==Dark-type moves== | |||
{{movelist/battle-head|Dark}} | {{movelist/battle-head|Dark}} | ||
{{movelist/battle|4|Dark Void|Status|Smart|—|80|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}} | {{movelist/battle|4|Dark Void|Status|Smart|—|80|10|adjacentfoes|Opposing Pokémon are dragged into a world of total darkness that makes them sleep.}} | ||
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{{movelist/battle-foot|Dark}} | {{movelist/battle-foot|Dark}} | ||
==Dragon-type moves== | |||
{{movelist/battle-head|Dragon}} | {{movelist/battle-head|Dragon}} | ||
{{movelist/battle|3|Dragon Dance|Status|Cool|—|—|20|self|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.}} | {{movelist/battle|3|Dragon Dance|Status|Cool|—|—|20|self|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.}} | ||
{{movelist/battle-foot|Dragon}} | {{movelist/battle-foot|Dragon}} | ||
==Electric-type moves== | |||
{{movelist/battle-head|Electric}} | {{movelist/battle-head|Electric}} | ||
{{movelist/battle|3|Charge|Status|Smart|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}} | {{movelist/battle|3|Charge|Status|Smart|—|—|20|self|The user boosts the power of the Electric move it uses on the next turn. It also raises the user's Sp. Def stat.}} | ||
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{{movelist/battle-foot|Electric}} | {{movelist/battle-foot|Electric}} | ||
==Fairy-type moves== | |||
{{movelist/battle-head|Fairy}} | {{movelist/battle-head|Fairy}} | ||
{{movelist/battle|6|Baby-Doll Eyes|Status||—|100|30|anyadjacent|The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.}} | {{movelist/battle|6|Baby-Doll Eyes|Status||—|100|30|anyadjacent|The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.}} | ||
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{{movelist/battle-foot|Fairy}} | {{movelist/battle-foot|Fairy}} | ||
==Fighting-type moves== | |||
{{movelist/battle-head|Fighting}} | {{movelist/battle-head|Fighting}} | ||
{{movelist/battle|3|Bulk Up|Status|Beauty|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}} | {{movelist/battle|3|Bulk Up|Status|Beauty|—|—|20|self|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.}} | ||
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{{movelist/battle-foot|Fighting}} | {{movelist/battle-foot|Fighting}} | ||
==Fire-type moves== | |||
{{movelist/battle-head|Fire}} | {{movelist/battle-head|Fire}} | ||
{{movelist/battle|2|Sunny Day|Status|Beauty|—|—|5|all|The user intensifies the sun for five turns, powering up Fire-type moves.}} | {{movelist/battle|2|Sunny Day|Status|Beauty|—|—|5|all|The user intensifies the sun for five turns, powering up Fire-type moves.}} | ||
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{{movelist/battle-foot|Fire}} | {{movelist/battle-foot|Fire}} | ||
==Flying-type moves== | |||
{{movelist/battle-head|Flying}} | {{movelist/battle-head|Flying}} | ||
{{movelist/battle|4|Defog|Status|Beauty|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}} | {{movelist/battle|4|Defog|Status|Beauty|—|—|15|anyadjacent|A strong wind blows away the target's obstacles such as Reflect or Light Screen. It also lowers the target's evasiveness.}} | ||
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{{movelist/battle-foot|Flying}} | {{movelist/battle-foot|Flying}} | ||
==Ghost-type moves== | |||
{{movelist/battle-head|Ghost}} | {{movelist/battle-head|Ghost}} | ||
{{movelist/battle|1|Confuse Ray|Status|Smart|—|100|10|anyadjacent|The target is exposed to a sinister ray that triggers confusion.}} | {{movelist/battle|1|Confuse Ray|Status|Smart|—|100|10|anyadjacent|The target is exposed to a sinister ray that triggers confusion.}} | ||
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{{movelist/battle-foot|Ghost}} | {{movelist/battle-foot|Ghost}} | ||
==Grass-type moves== | |||
{{movelist/battle-head|Grass}} | {{movelist/battle-head|Grass}} | ||
{{movelist/battle|3|Aromatherapy|Status|Smart|—|—|5|team|The user releases a soothing scent that heals all status problems affecting the user's party.}} | {{movelist/battle|3|Aromatherapy|Status|Smart|—|—|5|team|The user releases a soothing scent that heals all status problems affecting the user's party.}} | ||
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{{movelist/battle-foot|Grass}} | {{movelist/battle-foot|Grass}} | ||
==Ground-type moves== | |||
{{movelist/battle-head|Ground}} | {{movelist/battle-head|Ground}} | ||
{{movelist/battle|3|Mud Sport|Status|Cute|—|—|15|all|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.}} | {{movelist/battle|3|Mud Sport|Status|Cute|—|—|15|all|The user covers itself with mud. It weakens Electric-type moves while the user is in the battle.}} | ||
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{{movelist/battle-foot|Ground}} | {{movelist/battle-foot|Ground}} | ||
==Ice-type moves== | |||
{{movelist/battle-head|Ice}} | {{movelist/battle-head|Ice}} | ||
{{movelist/battle|3|Hail|Status|Beauty|—|100|10|all|The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.}} | {{movelist/battle|3|Hail|Status|Beauty|—|100|10|all|The user summons a hail storm lasting five turns. It damages all Pokémon except the Ice type.}} | ||
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{{movelist/battle-foot|Ice}} | {{movelist/battle-foot|Ice}} | ||
==Normal-type moves== | |||
{{movelist/battle-head|Normal}} | {{movelist/battle-head|Normal}} | ||
{{movelist/battle|4|Acupressure|Status|Cool|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its stats.}} | {{movelist/battle|4|Acupressure|Status|Cool|—|—|30|selfadjacentally|The user applies pressure to stress points, sharply boosting one of its stats.}} | ||
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{{movelist/battle-foot|Normal}} | {{movelist/battle-foot|Normal}} | ||
==Poison-type moves== | |||
{{movelist/battle-head|Poison}} | {{movelist/battle-head|Poison}} | ||
{{movelist/battle|1|Acid Armor|Status|Tough|—|—|40|self|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}} | {{movelist/battle|1|Acid Armor|Status|Tough|—|—|40|self|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.}} | ||
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{{movelist/battle-foot|Poison}} | {{movelist/battle-foot|Poison}} | ||
==Psychic-type moves== | |||
{{movelist/battle-head|Psychic}} | {{movelist/battle-head|Psychic}} | ||
{{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}} | {{movelist/battle|1|Agility|Status|Cool|—|—|30|self|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.}} | ||
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{{movelist/battle-foot|Psychic}} | {{movelist/battle-foot|Psychic}} | ||
==Rock-type moves== | |||
{{movelist/battle-head|Rock}} | {{movelist/battle-head|Rock}} | ||
{{movelist/battle|4|Rock Polish|Status|Tough|—|—|20|self|The user polishes its body to reduce drag. It can sharply raise the Speed stat.}} | {{movelist/battle|4|Rock Polish|Status|Tough|—|—|20|self|The user polishes its body to reduce drag. It can sharply raise the Speed stat.}} | ||
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{{movelist/battle-foot|Rock}} | {{movelist/battle-foot|Rock}} | ||
==Steel-type moves== | |||
{{movelist/battle-head|Steel}} | {{movelist/battle-head|Steel}} | ||
{{movelist/battle|5|Autotomize|Status||—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}} | {{movelist/battle|5|Autotomize|Status||—|—|15|self|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}} | ||
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{{movelist/battle-foot|Steel}} | {{movelist/battle-foot|Steel}} | ||
==Water-type moves== | |||
{{movelist/battle-head|Water}} | {{movelist/battle-head|Water}} | ||
{{movelist/battle|4|Aqua Ring|Status|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}} | {{movelist/battle|4|Aqua Ring|Status|Beauty|—|—|20|self|The user envelops itself in a veil made of water. It regains some HP on every turn.}} | ||
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{{Stub|Move}}<br> | {{Stub|Move}}<br> | ||
{{Project Games notice|game mechanic}} | {{Project Games notice|game mechanic}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||