User:Mikoro/Double Battle Strategies (Part 2): Difference between revisions

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This team is all about shielding powerful ({{m|Explosion}} and {{m|Selfdestruct}}, to be exact) or OHKO moves. Swampert has Damp, which will neutralize the effects of said powerful moves, along with the {{a|Aftermath}} ability. For the {{m|Horn Drill|one}}-{{m|Sheer Cold|hit}} {{m|Fissure|knockout}} {{m|Guillotine|moves}}, Skarmory has Sturdy. Swampert, on the other hand, can use Substitute, and when it is hit by a OHKO attack, all damage will be negated, and it can use Counter (in case of Guillotine, Fissure or Horn Drill) or Mirror Coat (in case of Sheer Cold) to knock the opponent who used the move out right away. On to the technical stuff, Skarmory can use Sandstorm to continuously damage your opponents while not damaging either of them, and Swampert can use Earthquake without damaging Skarmory. Also, although Swampert's Rindo Berry will shield it from some of the super-effective damage from Grass-type attacks, it may not always be enough, so Skarmory can protect it with X-Scissor, which is super-effective on Grass-types.
This team is all about shielding powerful ({{m|Explosion}} and {{m|Selfdestruct}}, to be exact) or OHKO moves. Swampert has Damp, which will neutralize the effects of said powerful moves, along with the {{a|Aftermath}} ability. For the {{m|Horn Drill|one}}-{{m|Sheer Cold|hit}} {{m|Fissure|knockout}} {{m|Guillotine|moves}}, Skarmory has Sturdy. Swampert, on the other hand, can use Substitute, and when it is hit by a OHKO attack, all damage will be negated, and it can use Counter (in case of Guillotine, Fissure or Horn Drill) or Mirror Coat (in case of Sheer Cold) to knock the opponent who used the move out right away. On to the technical stuff, Skarmory can use Sandstorm to continuously damage your opponents while not damaging either of them, and Swampert can use Earthquake without damaging Skarmory. Also, although Swampert's Rindo Berry will shield it from some of the super-effective damage from Grass-type attacks, it may not always be enough, so Skarmory can protect it with X-Scissor, which is super-effective on Grass-types.
Drifblim & Wigglytuff
{{Party
|color={{ghost color}}
|bordercolor={{flying color}}
|headcolor={{normal color}}
|sprite=Spr B2W2 School Kid M.png
|class=Strategist
|name=You
|game=B2W2
|pokemon=2
|pokemon1={{Pokémon/5
|game=Black 2
|ndex=426
|pokemon=Drifblim
|level=100
|type1=Ghost
|type2=Flying
|ability=Unburden
|held=Normal Gem
|move1=Recycle|move1type=Normal|move1cat=Status
|move2=Hidden Power|move2type=Normal|move2cat=Special
|move3=Air Cutter|move3type=Flying|move3cat=Special
|move4=Shadow Ball|move4type=Ghost|move4cat=Special
}}
|pokemon2={{Pokémon/5
|game=Black 2
|ndex=040
|pokemon=Wigglytuff
|level=100
|type1=Normal
|ability=Cute Charm
|held=Power Herb
|move1=Role Play|move1type=Psychic|move1cat=Status
|move2=Psychic|move2type=Psychic|move2cat=Special
|move3=Dig|move3type=Ground|move3cat=Physical
|move4=Recycle|move4type=Normal|move4cat=Status
}}
}}
Have Wigglytuff use Role Play on Drifblim so it can get Unburden. Then, when it uses Dig, the Power Herb will make it execute the move in one turn and its Speed will rise. It can also use Recycle to get the Power Herb back and raise its Speed again when it is consumed from using Dig. The same applies to Drifblim's using Hidden Power. Both Pokemon also have moves to protect themselves and each other from their weaknesses (given the type of Drifblim's Hidden Power is Fighting).


Well, that's it. I hope you liked them!
Well, that's it. I hope you liked them!
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