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List of moves that do damage

311 bytes added, 03:03, 12 December 2013
If there are any moves I missed, it'd be great if someone could add them.
| 30
| 100%
| Only deals damage if foe is using {{m|Protect}} or {{m|Detect}}.
|-
| {{m|Feint Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| {{tt|90|70 in Generations I-III}}
| 95%
| User flies up on the first turn, attacks on the second.
{{typetable|Dragon}}
{{statustable|Physical}}
| {{tt|120|90 in Generations II and III}}
| 100%
| {{status|Confusion|Confuses}} the user after two or three turns.
{{typetable|Grass}}
{{statustable|Special}}
| {{tt|120|70 in Generations I to III, 90 in Generation IV}}
| 100%
| {{status|Confusion|Confuses}} the user after two or three turns.
{{typetable|Fighting}}
{{statustable|Physical}}
| {{tt|40|20 in Generations II and III}}}
| 100%
| Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
| 80
| 100%
| Always goes first, fails if target is not attackingusing an attack move.
|-
| {{m|Super Fang}}
| —
| 90%
| Target's remaining HP is halved.
|-
| {{m|Superpower}}
{{typetable|Normal}}
{{statustable|Physical}}
| {{tt|120|90 in Generations I-IV}}
| 100%
| {{status|Confusion|Confuses}} the target the user after two or three turns.
{{typetable|Normal}}
{{statustable|Special}}
| {{tt|90|50 in Generations III and IV}}
| 100%
| User and opponent cannot fall {{status|asleep}} for three turns.
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