Sleep (status condition): Difference between revisions

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| class="l" | [[Grass]] types are now immune to Spore (Generation {{gen|VI}}).
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| class="l" | {{m|Yawn}}
| class="l" | {{m|Yawn}}
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* Sleep is the status condition with the most moves that always cause it when they hit.
* Sleep is the status condition with the most moves that always cause it when they hit.


Not counting, fainted, sleep is the only status condition not technically associated with a certain type.  Even so, grass and normal are the two most common types it is affiliated with.
* Not counting, fainted, sleep is the only status condition not technically associated with a certain type.  Even so, grass and normal are the two most common types it is affiliated with.


==References==
==References==