Sleep (status condition): Difference between revisions

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* Sleep is the status condition with the most moves that always cause it when they hit.
* Sleep is the status condition with the most moves that always cause it when they hit.


* Not counting, fainted, sleep is the only status condition not technically associated with a certain type.  Even so, grass and normal are the two most common types it is affiliated with.
Not counting, fainted, sleep is the only status condition not technically associated with a certain type.  Even so, grass and normal are the two most common types it is affiliated with.


==References==
==References==
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