Shadow Tag (Ability): Difference between revisions

→‎Effect: syncing with Shadow Tag
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==Effect==
==Effect==
===In battle===
===In battle===
Shadow Tag prevents all foes from [[Recall|switching]] out or [[Escape|fleeing]]. In a wild battle against a Pokémon with Shadow Tag, the Trainer is unable to run away. {{a|Run Away}} negates its effect, but only in a wild battle. Similarly, as of [[Generation IV]], if two Pokémon with Shadow Tag face one another, both may switch out at any time. {{m|Baton Pass}}, {{m|U-turn}}, and {{m|Volt Switch}} also allow the opponent to switch.
Shadow Tag prevents all foes from [[Escape|fleeing]] or [[Recall|switching out]] as long as the user remains in battle.


The [[held item]] {{DL|In-battle effect item|Shed Shell}} allows a Pokémon to switch out when facing a Pokémon with Shadow Tag.
Using {{m|Baton Pass}}, {{m|U-turn}} or {{m|Volt Switch}}, or holding a {{DL|In-battle effect item|Shed Shell}} will allow the Pokémon to switch out under all circumstances. {{a|Run Away}} will circumvent its effect to prevent fleeing, but not to prevent switching.


In [[Double Battle]]s and [[Triple Battle]]s, Shadow Tag does not affect the partner Pokémon.
From [[Generation IV]] on, if two Pokémon with Shadow Tag face one another, both may switch out or flee.
 
In [[Double Battle]]s and [[Triple Battle]]s, Shadow Tag does not affect allies.


===Outside of battle===
===Outside of battle===