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List of moves that do damage

5,738 bytes removed, 20:51, 9 November 2013
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! width="40%" | Notes
|-
| class="l" | {{m|Absorb}}
{{typetable|Grass}}
{{statustable|Special}}
| 20
| 100%
| class="l" | Restores HP to the user equal to ¼ the damage inflicted.
|-
| class="l" | {{m|Acid}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| class="1" | {{m|Acid Spray}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 100%
| class="1" | Lowers the target's {{stat|Special Defense}} by two stages.
|-
| class="1"| {{m|Acrobatics}}
{{typetable|Flying}}
{{statustable|Physical}}
| 55
| 100%
| class="1" | Power is doubled if the user has no held item.
|-
| class="l" | {{m|Aerial Ace}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| —
| class="l" | Never misses.
|-
| class="l" | {{m|Aeroblast}}
{{typetable|Flying}}
{{statustable|Special}}
| 100
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Air Cutter}}
{{typetable|Flying}}
{{statustable|Special}}
| 55
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Air Slash}}
{{typetable|Flying}}
{{statustable|Special}}
| 75
| 95%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|AncientPowerAncient Power}}
{{typetable|Rock}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| class="l" | {{m|Aqua Jet}}
{{typetable|Water}}
{{statustable|Physical}}
| 40
| 100%
| class="l"Has |a Alwayspriority strikesof first+1.
|-
| class="l" | {{m|Aqua Tail}}
{{typetable|Water}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Arm Thrust}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 15
| 100%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Assurance}}
{{typetable|Dark}}
{{statustable|Physical}}
| 50
| 100%
| class="l" | Power doubles if user receives damage on the turn it is used.
|-
| class="l" | {{m|Astonish}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 30
| 100%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Attack Order}}
{{typetable|Bug}}
{{statustable|Physical}}
| 90
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Aura Sphere}}
{{typetable|Fighting}}
{{statustable|Special}}
| 90
| —
| class="l" | Never misses.
|-
| class="l" | {{m|Aurora Beam}}
{{typetable|Ice}}
{{statustable|Special}}
| 65
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Attack}} by one stage.
|-
| class="l" | {{m|Avalanche}}
{{typetable|Ice}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
|-
| class="l" | {{m|Barrage}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Beat Up}}
{{typetable|Dark}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Each member of the user's party attacks once. Power based on user's {{stat|Attack}}.
|-
| class="1" | {{m|BideBelch}}
{{typetable|Poison}}
{{statustable|Special}}
| 120
| 90%
| Requires the user to eat its held [[Berry]].
|-
| {{m|Bide}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| —
| class="1" | Deals damage equal to 2× the damage taken by the user after two turns.
|-
| class="l" | {{m|Bind}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| 85%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| class="l" | {{m|Bite}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Blast Burn}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Blaze Kick}}
{{typetable|Fire}}
{{statustable|Physical}}
| 85
| 90%
| class="l" | Has a 10% chance of {{status|burning}}.
|-
| class="l" | {{m|Blizzard}}
{{typetable|Ice}}
{{statustable|Special}}
| 120
| 70%
| class="l" | Has a 10% chance of {{status|freeze|freezing}}.
|-
| class="1" | {{m|Blue Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 130
| 85%
| class="1" | Has a 20% chance of {{status|burning}}.
|-
| class="l" | {{m|Body Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
| 85
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
|-
| class="1" | {{m|Bolt Strike}}
{{typetable|Electric}}
{{statustable|Physical}}
| 130
| 85%
| class="1" | Has a 30% chance of {{status|paralysis|paralyzing}}.
|-
| class="l" | {{m|Bone Club}}
{{typetable|Ground}}
{{statustable|Physical}}
| 65
| 85%
| class="l" | Has a 10% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Bone Rush}}
{{typetable|Ground}}
{{statustable|Physical}}
| 25
| 90%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Bonemerang}}
{{typetable|Ground}}
{{statustable|Physical}}
| 50
| 90%
| class="l" | Strikes the target twice in a row.
|-
| {{m|Boomburst}}
{{typetable|Normal}}
{{statustable|Special}}
| 140
| 100%
|
|-
| class="l" | {{m|Bounce}}
{{typetable|Flying}}
{{statustable|Physical}}
| 85
| 85%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
|-
| class="l" | {{m|Brave Bird}}
{{typetable|Flying}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | User receives ¼ of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Brick Break}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 75
| 100%
| class="l" | {{m|Light Screen}} and {{m|Reflect}} are removed from the target.
|-
| class="l" | {{m|Brine}}
{{typetable|Water}}
{{statustable|Special}}
| 65
| 100%
| class="l" | Power is doubled if target's health is below 50%.
|-
| class="l" | {{m|Bubble}}
{{typetable|Water}}
{{statustable|Special}}
| 20
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|BubbleBeamBubble Beam}}
{{typetable|Water}}
{{statustable|Special}}
| 65
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Bug Bite}}
{{typetable|Bug}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Eats the target's held [[Berry]].
|-
| class="l" | {{m|Bug Buzz}}
{{typetable|Bug}}
{{statustable|Special}}
| 90
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="1"| {{m|Bulldoze}}
{{typetable|Ground}}
{{statustable|Physical}}
| 60
| 100%
| class="1" | Lowers the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Bullet Punch}}
{{typetable|Steel}}
{{statustable|Physical}}
| 40
| 100%
| class="l"Has |a Alwayspriority strikesof first+1.
|-
| class="l" | {{m|Bullet Seed}}
{{typetable|Grass}}
{{statustable|Physical}}
| 25
| 100%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Charge Beam}}
{{typetable|Electric}}
{{statustable|Special}}
| 50
| 90%
| class="l" | Has a 70% chance of raising the user's {{stat|Special Attack}} by one stage.
|-
| class="l" | {{m|Chatter}}
{{typetable|Flying}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a variable chance of {{status|Confusion|confusing}} the target.
|-
| class="1" | {{m|Chip Away}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| class="1" | Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| class="1" | {{m|Circle Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 90%
| class="1" | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| class="l" | {{m|Clamp}}
{{typetable|Water}}
{{statustable|Physical}}
| 35
| 85%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| class="1" | {{m|Clear Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| 50
| —
| class="1" | Resets all stat levels of the target to zero.
|-
| class="l" | {{m|Close Combat}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | The user's {{stat|Defense}} and {{stat|Special Defense}} are decreased by one stage.
|-
| class="l" | {{m|Comet Punch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 18
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Confusion}}
{{typetable|Psychic}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Has a 10% chance of {{status|Confusion|confusing}} the target.
|-
| class="l" | {{m|Constrict}}
{{typetable|Normal}}
{{statustable|Physical}}
| 10
| 100%
| class="l" | Has a 10% of lowering the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Counter}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Deals back 2× damage inflicted if the user gets attacked by a Physical attack on the turn used.
|-
| class="l" | {{m|Covet}}
{{typetable|Normal}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Steals the target's held item.
|-
| class="l" | {{m|Crabhammer}}
{{typetable|Water}}
{{statustable|Physical}}
| 90
| 90%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Cross Chop}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 80%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Cross Poison}}
{{typetable|Poison}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a high critical hit ratio and 10% chance of {{status|poisoning}} the target.
|-
| class="l" | {{m|Crunch}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Has a 20% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| class="l" | {{m|Crush Claw}}
{{typetable|Normal}}
{{statustable|Physical}}
| 75
| 95%
| class="l" | Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| class="l" | {{m|Crush Grip}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
|-
| class="l" | {{m|Cut}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Dark Pulse}}
{{typetable|Dark}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 20% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|DigDazzling Gleam}}
{{typetable|Fairy}}
{{statustable|Special}}
| 80
| 100%
|
|-
| {{m|Dig}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | User burrows underground on the first turn, attacks on the second.
|-
| {{m|Disarming Voice}}
{{typetable|Fairy}}
{{statustable|Special}}
| 40
| —
| Never misses.
|-
| class="l" | {{m|Discharge}}
{{typetable|Electric}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| class="l" | {{m|Dive}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | User dive underwater on the first turn, attacks on the second.
|-
| class="l" | {{m|Dizzy Punch}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a 20% chance of {{status|Confusion|confusing}} the target.
|-
| class="l" | {{m|Doom Desire}}
{{typetable|Steel}}
{{statustable|Physical}}
| 140
| 100%
| class="l" | Deals damage two turns after usage.
|-
| class="l" | {{m|Double Hit}}
{{typetable|Normal}}
{{statustable|Physical}}
| 35
| 90%
| class="l" | Strikes the target twice in a row.
|-
| class="l" | {{m|Double Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 30
| 100%
| class="l" | Strikes the target twice in a row.
|-
| class="l" | {{m|Double-Edge}}
{{typetable|Normal}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | User receives ¼ of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|DoubleSlapDouble Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Draco Meteor}}
{{typetable|Dragon}}
{{statustable|Special}}
| 140
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| class="l" | {{m|Dragon Claw}}
{{typetable|Dragon}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Dragon Pulse}}
{{typetable|Dragon}}
{{statustable|Special}}
|
|-
| class="l" | {{m|Dragon Rage}}
{{typetable|Dragon}}
{{statustable|Special}}
| —
| 100%
| class="l" | Always deals 40 HP of damage.
|-
| class="l" | {{m|Dragon Rush}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 100
| 75%
| class="l" | Has a 20% chance of causing the target to {{status|flinch}}.
|-
| class="1" | {{m|Dragon Tail}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 60
| 90
| class="1" | Forces opposing Trainer to switch Pokémon and ends battles with wild Pokémon.
|-
| class="l" | {{m|DragonBreathDragon Breath}}
{{typetable|Dragon}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
|-
| class="l" | {{m|Drain Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 75
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|DreamDraining EaterKiss}}
{{typetable|Fairy}}
{{statustable|Special}}
| 50
| 100%
| Restores HP to the user more than 1/2 of the damage inflicted.
|-
| {{m|Dream Eater}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| class="l" | Target must be asleep; restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Drill Peck}}
{{typetable|Flying}}
{{statustable|Physical}}
|
|-
| class="1" | {{m|Drill Run}}
{{typetable|Ground}}
{{statustable|Physical}}
| 80
| 95%
| class="1" | Has a high critical hit ratio.
|-
| class="1" | {{m|Dual Chop}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 40
| 90%
| class="1" | Strikes the target twice in a row.
|-
| class="l" | {{m|DynamicPunchDynamic Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 50%
| class="l" | Also {{status|Confusion|confuses}} the target.
|-
| class="l" | {{m|Earth Power}}
{{typetable|Ground}}
{{statustable|Special}}
| 90
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Earthquake}}
{{typetable|Ground}}
{{statustable|Physical}}
| 100
| 100%
| class="l" | Deals double damage against targets using {{m|Dig}}.
|-
| class="1" | {{m|Echoed Voice}}
{{typetable|Normal}}
{{statustable|Special}}
| 40
| 100%
| class="1" | Base power increases by 40 each consecutive turn it is used.
|-
| class="l" | {{m|Egg Bomb}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="1" | {{m|Electro Ball}}
{{typetable|Electric}}
{{statustable|Special}}
| —
| 100%
| class="1" | Inflicts more damage the faster the user is compared to the target.
|-
| class="1" | {{m|Electroweb}}
{{typetable|Electric}}
{{statustable|Special}}
| 55
| 95%
| class="1" | Lowers the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Ember}}
{{typetable|Fire}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target.
|-
| class="l" | {{m|Endeavor}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Deals damages so that the target is left with HP equal to the user's.
|-
| class="l" | {{m|Energy Ball}}
{{typetable|Grass}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Eruption}}
{{typetable|Fire}}
{{statustable|Special}}
| 150
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|-
| class="l" | {{m|Explosion}}
{{typetable|Normal}}
{{statustable|Physical}}
| 250
| 100%
| class="l" | User faints.
|-
| class="l" | {{m|Extrasensory}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 10% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|ExtremeSpeedExtreme Speed}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 100%
| class="l"Has |a Alwayspriority strikesof first+2.
|-
| class="l" | {{m|Facade}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Power doubles if user is {{status|burned}}, {{status|paralysis|paralyzed}}, or {{status|poisoned}}.
|-
| class="l" | {{m|FaintFairy AttackWind}}
{{typetable|DarkFairy}}
{{statustable|PhysicalSpecial}}
| 6040
| 100%
| class="l" | Never misses.
|-
| class="l" | {{m|Fake Out}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| class="l" | Only works on the first turn after the user enters battle; makes the target {{status|flinch}}.
|-
| class="l" | {{m|False Swipe}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| class="l" | Will always leave the target with at least one HP.
|-
| class="l" | {{m|Feint}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="1" | {{m|FieryFeint DanceAttack}}
{{typetable|Dark}}
{{statustable|Physical}}
| 60
| 100%
| Never misses.
|-
| {{m|Fell Stinger}}
{{typetable|Bug}}
{{statustable|Physical}}
| 30
| 100%
| Raises the user's {{stat|Attack}} two stages if it knocks out another Pokémon with this move.
|-
| {{m|Fiery Dance}}
{{typetable|Fire}}
{{statustable|Special}}
| 80
| 100%
| class="1" | Has a 50% chance of raising the user's {{stat|Special Attack}}.
|-
| class="1" | {{m|Final Gambit}}
{{typetable|Fighting}}
{{statustable|Special}}
| —
| 100%
| class="1" | The target takes damage equal to the user's HP; user faints.
|-
| class="l" | {{m|Fire Blast}}
{{typetable|Fire}}
{{statustable|Special}}
| 120
| 85%
| class="l" | Has a 10% chance of {{status|burning}} the target.
|-
| class="l" | {{m|Fire Fang}}
{{typetable|Fire}}
{{statustable|Physical}}
| 65
| 95%
| class="l" | Has a 10% chance of {{status|burning}} or causing the target to {{status|flinch}}.
|-
| class="1" | {{m|Fire Pledge}}
{{typetable|Fire}}
{{statustable|Special}}
| 50
| 100%
| class="1" | Deals double damage when used with {{m|Grass Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| class="l" | {{m|Fire Punch}}
{{typetable|Fire}}
{{statustable|Physical}}
| 75
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target.
|-
| class="l" | {{m|Fire Spin}}
{{typetable|Fire}}
{{statustable|Special}}
| 35
| 85%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| class="l" | {{m|Flail}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
|-
| class="1" | {{m|Flame Burst}}
{{typetable|Fire}}
{{statustable|Special}}
|
|-
| class="1" | {{m|Flame Charge}}
{{typetable|Fire}}
{{statustable|Physical}}
| 50
| 100%
| class="1" | Raises the user's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Flame Wheel}}
{{typetable|Fire}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target; thaws {{status|frozen}} users.
|-
| class="l" | {{m|Flamethrower}}
{{typetable|Fire}}
{{statustable|Special}}
| 95
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target.
|-
| class="l" | {{m|Flare Blitz}}
{{typetable|Fire}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | Has a 10% chance of {{status|burning}} the target; user receives 1/3 of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Flash Cannon}}
{{typetable|Steel}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Fling}}
{{typetable|Dark}}
{{statustable|Physical}}
| —
| 100%
| class="l" | User inflicts various damage by losing its held item.
|-
| class="l" | {{m|Fly}}
{{typetable|Flying}}
{{statustable|Physical}}
| 90
| 95%
| class="l" | User flies up on the first turn, attacks on the second.
|-
| class="l" | {{m|FocusFlying BlastPress}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 95%
| Does {{type|Fighting}} and {{type|Flying}} damage.
|-
| {{m|Focus Blast}}
{{typetable|Fighting}}
{{statustable|Special}}
| 120
| 70%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Focus Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 150
| 100%
| class="l" | Attacks at the end of the round if the user is not hit by an attack.
|-
| class="l" | {{m|Force Palm}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}}.
|-
| class="1" | {{m|Foul Play}}
{{typetable|Dark}}
{{statustable|Physical}}
| 95
| 100%
| class="1" | Damage is calculated using the target's {{stat|Attack}}.
|-
| {{m|Freeze-Dry}}
{{typetable|Ice}}
{{statustable|Special}}
| 70
| 100%
| Has a 10% chance of {{status|freezing}} the target; does {{DL|Damage modification|super effective}} damage against {{type|Water}}s.
|-
| class="1" | {{m|Freeze Shock}}
{{typetable|Ice}}
{{statustable|Physical}}
| 140
| 90%
| class="1" | User charges on the first, attacks on the second; has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| class="l" | {{m|Frenzy Plant}}
{{typetable|Grass}}
{{statustable|Special}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="1" | {{m|Frost Breath}}
{{typetable|Ice}}
{{statustable|Special}}
| 40
| 90%
| class="1" | Always lands a critical hit.
|-
| class="l" | {{m|Frustration}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Damage depends on user's [[friendship]] level.
|-
| class="l" | {{m|Fury Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Fury Cutter}}
{{typetable|Bug}}
{{statustable|Physical}}
| 20
| 95%
| class="l" | Doubles power with each consecutive hit.
|-
| class="l" | {{m|Fury Swipes}}
{{typetable|Normal}}
{{statustable|Physical}}
| 18
| 80%
| class="l" | Strikes the target two to five times in a row.
|-
| class="1" | {{m|Fusion Bolt}}
{{typetable|Electric}}
{{statustable|Physical}}
| 100
| 100%
| class="1" | Power doubles is the opponent uses {{m|Fusion Flare}} immediately before this move is executed.
|-
| class="1" | {{m|Fusion Flare}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| class="1" | Power doubles is the opponent uses {{m|Fusion Bolt}} immediately before this move is executed.
|-
| class="l" | {{m|Future Sight}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| class="l" | Deals damage two turns after usage.
|-
| class="1" | {{m|Gear Grind}}
{{typetable|Steel}}
{{statustable|Physical}}
| 50
| 85%
| class="1" | Strikes the target twice in a row.
|-
| class="l" | {{m|Giga Drain}}
{{typetable|Grass}}
{{statustable|Special}}
| 75
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Giga Impact}}
{{typetable|Normal}}
{{statustable|Physical}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="1" | {{m|Glaciate}}
{{typetable|Ice}}
{{statustable|Special}}
| 65
| 95%
| class="1" | Lowers the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Grass Knot}}
{{typetable|Grass}}
{{statustable|Special}}
| —
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| class="1" | {{m|Grass Pledge}}
{{typetable|Grass}}
{{statustable|Special}}
| 50
| 100%
| class="1" | Deals double damage when used with {{m|Fire Pledge}} or {{m|Water Pledge}} in double or triple battles.
|-
| class="l" | {{m|Gunk Shot}}
{{typetable|Poison}}
{{statustable|Physical}}
| 120
| 70%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
|-
| class="l" | {{m|Gust}}
{{typetable|Flying}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Deals double damage against targets using {{m|Fly}}.
|-
| class="l" | {{m|Gyro Ball}}
{{typetable|Steel}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Deals damage based on the user's {{stat|Speed}} compared to the target's Speed.
|-
| class="l" | {{m|Hammer Arm}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 90%
| class="l" | Lowers the user's {{stat|Speed}} by one stage.
|-
| class="1" | {{m|Head Charge}}
{{typetable|Normal}}
{{statustable|Physical}}
| 120
| 100%
| class="1" | User receives ¼ of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Head Smash}}
{{typetable|Rock}}
{{statustable|Physical}}
| 150
| 80%
| class="l" | User receives 1/2 of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Headbutt}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="1" | {{m|Heart Stamp}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 60
| 100%
| class="1" | Has a 30% of causing the target to {{status|flinch}}.
|-
| class="1" | {{m|Heat Crash}}
{{typetable|Fire}}
{{statustable|Physical}}
| —
| 100%
| class="1" | Inflicts more damage the heavier the user is compared to the target.
|-
| class="l" | {{m|Heat Wave}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 90%
| class="l" | Has a 10% chance of {{status|burning}} the target.
|-
| class="1" | {{m|Heavy Slam}}
{{typetable|Steel}}
{{statustable|Physical}}
| —
| 100%
| class="1" | Inflicts more damage the heavier the user is compared to the target.
|-
| class="1" | {{m|Hex}}
{{typetable|Ghost}}
{{statustable|Special}}
| 50
| 100%
| class="1" | Power is doubled if the target is afflicted with a major [[status ailment]].
|-
| class="l" | {{m|HiHigh Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 130
| 90%
| class="l" | Deals [[recoil]] equal to 1/2 of the user's HP if the user misses.
|-
| class="l" | {{m|Hidden Power}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| class="l" | Type and base power based on the user's [[individual values]].
|-
| class="l" | {{m|Horn Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="1" | {{m|Horn Leech}}
{{typetable|Grass}}
{{statustable|Physical}}
| 75
| 100%
| class="1" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="1" | {{m|Hurricane}}
{{typetable|Flying}}
{{statustable|Special}}
| 120
| 70%
| class="1" | Has a 30% chance of {{status|Confusion|confusing}} the target.
|-
| class="l" | {{m|Hydro Cannon}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Hydro Pump}}
{{typetable|Water}}
{{statustable|Special}}
|
|-
| class="l" | {{m|Hyper Beam}}
{{typetable|Normal}}
{{statustable|Special}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Hyper Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| 80
| 90%
| class="l" | Has a 10% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Hyper Voice}}
{{typetable|Normal}}
{{statustable|Special}}
|
|-
| class="l" | {{m|Ice Ball}}
{{typetable|Ice}}
{{statustable|Physical}}
| 30
| 90%
| class="l" | Power is doubled for each turn it hits.
|-
| class="l" | {{m|Ice Beam}}
{{typetable|Ice}}
{{statustable|Special}}
| 95
| 100%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| class="1" | {{m|Ice Burn}}
{{typetable|Ice}}
{{statustable|Special}}
| 140
| 90%
| class="1" | Has a 30% chance of {{status|burning}} the target; charges on the first turn, attacks on the second.
|-
| class="l" | {{m|Ice Fang}}
{{typetable|Ice}}
{{statustable|Physical}}
| 65
| 95%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} or causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Ice Punch}}
{{typetable|Ice}}
{{statustable|Physical}}
| 75
| 100%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| class="l" | {{m|Ice Shard}}
{{typetable|Ice}}
{{statustable|Physical}}
| 40
| 100%
| class="l"Has |a Alwayspriority strikesof first+1.
|-
| class="1" | {{m|Icicle Crash}}
{{typetable|Ice}}
{{statustable|Physical}}
| 85
| 90%
| class="1" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Icicle Spear}}
{{typetable|Ice}}
{{statustable|Physical}}
| 25
| 100%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Icy Wind}}
{{typetable|Ice}}
{{statustable|Special}}
| 55
| 95%
| class="l" | Lowers the target's Speed by one stage.
|-
| class="1" | {{m|Incinerate}}
{{typetable|Fire}}
{{statustable|Special}}
| 30
| 100%
| class="1" | Renders the target's [[Berry]] unusable.
|-
| class="1" | {{m|Inferno}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 50%
| class="1" | Leaves the target with a {{status|burn}}.
|-
| class="l" | {{m|Iron HeadInfestation}}
{{typetable|Bug}}
{{statustable|Special}}
| 20
| 100%
| Traps the target and inflicts additional damage of 1/8 of the target's max HP for four to five turns.
|-
| {{m|Iron Head}}
{{typetable|Steel}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Iron Tail}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 75%
| class="l" | Has a 30% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| class="l" | {{m|Judgment}}
{{typetable|Normal}}
{{statustable|Special}}
| 100
| 100%
| class="l" | Changes type based on its held [[Plate]].
|-
| class="l" | {{m|Jump Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 100
| 95%
| class="l" | Deals [[recoil]] damage equal to half the user's HP if the user misses.
|-
| class="l" | {{m|Karate Chop}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 50
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Knock Off}}
{{typetable|Dark}}
{{statustable|Physical}}
| 20
| 100%
| class="l" | Disables the target's held item.
|-
| {{m|Land's Wrath}}
{{typetable|Ground}}
{{statustable|Physical}}
| 90
| 100%
|
|-
| class="l" | {{m|Last Resort}}
{{typetable|Normal}}
{{statustable|Physical}}
| 140
| 100%
| class="l" | Can only be used after user has used all of its other moves.
|-
| class="l" | {{m|Lava Plume}}
{{typetable|Fire}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 30% chance of {{status|burning}} the target.
|-
| class="l" | {{m|Leaf Blade}}
{{typetable|Grass}}
{{statustable|Physical}}
| 90
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Leaf Storm}}
{{typetable|Grass}}
{{statustable|Special}}
| 140
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| class="1" | {{m|Leaf Tornado}}
{{typetable|Grass}}
{{statustable|Special}}
| 65
| 90%
| class="1" | Has a 30% chance of lowering the target's {{stat|accuracy}}.
|-
| class="l" | {{m|Leech Life}}
{{typetable|Bug}}
{{statustable|Physical}}
| 20
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Lick}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 20
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| class="l" | {{m|Low Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Deals damage based on the target's [[List of Pokémon by weight|weight]].
|-
| class="1" | {{m|Low Sweep}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| class="1" | Lowers the target's {{stat|speed}} by one stage.
|-
| class="l" | {{m|Luster Purge}}
{{typetable|Psychic}}
{{statustable|Special}}
| 70
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Mach Punch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 40
| 100%
| class="l"Has |a Alwayspriority strikesof first+1.
|-
| class="l" | {{m|Magical Leaf}}
{{typetable|Grass}}
{{statustable|Special}}
| 60
| —
| class="l" | Never misses.
|-
| class="l" | {{m|Magma Storm}}
{{typetable|Fire}}
{{statustable|Special}}
| 120
| 75%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| class="l" | {{m|Magnet Bomb}}
{{typetable|Steel}}
{{statustable|Physical}}
| 60
| —
| class="l" | Never misses.
|-
| class="l" | {{m|Magnitude}}
{{typetable|Ground}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Deals random damage based on Magnitude's scale.
|-
| class="l" | {{m|Me First}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —
| class="l" | Deals damage if it goes first and the target uses a damaging move on that turn.
|-
| class="l" | {{m|Mega Drain}}
{{typetable|Grass}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Restores HP to the user equal to 1/2 the damage inflicted.
|-
| class="l" | {{m|Mega Kick}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Mega Punch}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Megahorn}}
{{typetable|Bug}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Metal Burst}}
{{typetable|Steel}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Deals back 1.5× damage inflicted if the user gets attacked on the turn used.
|-
| class="l" | {{m|Metal Claw}}
{{typetable|Steel}}
{{statustable|Physical}}
| 50
| 95%
| class="l" | Has a 10% chance of raising the user's {{stat|Attack}} by one stage.
|-
| class="l" | {{m|Meteor Mash}}
{{typetable|Steel}}
{{statustable|Physical}}
| 100
| 85%
| class="l" | Has a 20% chance of raising the user's {{stat|Attack}} by one stage.
|-
| class="l" | {{m|Mirror Coat}}
{{typetable|Psychic}}
{{statustable|Special}}
| —
| 100%
| class="l" | Deals back 2× damage inflicted if the user gets attacked by a special attack on the turn used.
|-
| class="l" | {{m|Mirror Shot}}
{{typetable|Steel}}
{{statustable|Special}}
| 65
| 85%
| class="l" | Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| class="l" | {{m|Mist Ball}}
{{typetable|Psychic}}
{{statustable|Special}}
| 70
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Special Attack}} by one stage.
|-
| class="l" | {{m|Mud BombMoonblast}}
{{typetable|Fairy}}
{{statustable|Special}}
| 95
| 100%
| May lower the target's {{stat|Special Attack}}
|-
| {{m|Mud Bomb}}
{{typetable|Ground}}
{{statustable|Special}}
| 65
| 85%
| class="l" | Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| class="l" | {{m|Mud Shot}}
{{typetable|Ground}}
{{statustable|Special}}
| 55
| 95%
| class="l" | Lowers the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Mud-Slap}}
{{typetable|Ground}}
{{statustable|Special}}
| 20
| 100%
| class="l" | Lowers the target's {{stat|accuracy}} by one stage.
|-
| class="l" | {{m|Muddy Water}}
{{typetable|Water}}
{{statustable|Special}}
| 95
| 85%
| class="l" | Has a 30% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| class="l" | {{m|NaturalMystical GiftFire}}
{{typetable|Fire}}
{{statustable|Special}}
| 65
| 100%
| Lowers the target's {{stat|Special Attack}} by one stage per hit.
|-
| {{m|Natural Gift}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Power and type depend on thrown held [[Berry]].
|-
| class="l" | {{m|Nature Power}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —
| class="l" | Only deals damage when used while battling in very tall grass, oceans, ponds, beaches, caves, rocky terrain, underwater and stadiums.
|-
| class="l" | {{m|Needle Arm}}
{{typetable|Grass}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="1" | {{m|Night Daze}}
{{typetable|Dark}}
{{statustable|Special}}
| 85
| 95%
| class="1" | Has a 40% chance of lowering the target's {{stat|accuracy}}.
|-
| class="l" | {{m|Night Shade}}
{{typetable|Ghost}}
{{statustable|Special}}
| —
| 100%
| class="l" | Deals damage equal to the user's current level.
|-
| class="l" | {{m|Night Slash}}
{{typetable|Dark}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|OctazookaNuzzle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 20
| 100%
| {{status|paralysis|Paralyzes}} the target.
|-
| {{m|Oblivion Wing}}
{{typetable|Flying}}
{{statustable|Special}}
| 80
| 100%
| Restores HP to the user more than 1/2 of the damage inflicted.
|-
| {{m|Octazooka}}
{{typetable|Water}}
{{statustable|Special}}
| 65
| 85%
| class="l" | Has a 50% chance of lowering the target's {{stat|accuracy}} by one stage.
|-
| class="l" | {{m|Ominous Wind}}
{{typetable|Ghost}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| class="l" | {{m|Outrage}}
{{typetable|Dragon}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | {{status|Confusion|Confuses}} the user after two or three turns.
|-
| class="l" | {{m|Overheat}}
{{typetable|Fire}}
{{statustable|Special}}
| 140
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| class="l" | {{m|PayParabolic DayCharge}}
{{typetable|Electric}}
{{statustable|Special}}
| 50
| 100%
| Restores HP to the user equal to 1/2 of the damage inflicted.
|-
| {{m|Pay Day}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| class="l" | Collects extra money after battles.
|-
| class="l" | {{m|Payback}}
{{typetable|Dark}}
{{statustable|Physical}}
| 50
| 100%
| class="l" | Power is doubled if user is hit by foe first.
|-
| class="l" | {{m|Peck}}
{{typetable|Flying}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Petal DanceBlizzard}}
{{typetable|Grass}}
{{statustable|Special}}
| 90
| 100%
|
|-
| {{m|Petal Dance}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 100%
| class="l" | {{status|Confusion|Confuses}} the user after two or three turns.
|-
| class="l" | {{m|PinPhantom MissileForce}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 90
| 100%
| Disappears on first turn, attacks on second; bypasses {{m|Protect}}, {{m|Detect}}, {{m|Spiky Shield}}, and {{m|King's Shield}}.
|-
| {{m|Pin Missile}}
{{typetable|Bug}}
{{statustable|Physical}}
| 14
| 85%
| class="l" | Strikes the target two to five times in a row.
|-
| {{m|Play Rough}}
{{typetable|Fairy}}
{{statustable|Physical}}
| 90
| 90%
| May lower the target's {{stat|Attack}} by one stage.
|-
| class="l" | {{m|Pluck}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Eats the target's held [[Berry]].
|-
| class="l" | {{m|Poison Fang}}
{{typetable|Poison}}
{{statustable|Physical}}
| 50
| 100%
| class="l" | Has a 30% chance of {{status|badly poisonpoisoning}}ing the target.
|-
| class="l" | {{m|Poison Jab}}
{{typetable|Poison}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
|-
| class="l" | {{m|Poison Sting}}
{{typetable|Poison}}
{{statustable|Physical}}
| 15
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
|-
| class="l" | {{m|Poison Tail}}
{{typetable|Poison}}
{{statustable|Physical}}
| 50
| 100%
| class="l" | Has a high critical hit ratio and a 10% chance of {{status|poisoning}} the target.
|-
| class="l" | {{m|Pound}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Powder Snow}}
{{typetable|Ice}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Has a 10% chance of {{status|freeze|freezing}} the target.
|-
| class="l" | {{m|Power Gem}}
{{typetable|Rock}}
{{statustable|Special}}
|
|-
| class="l" | {{m|Power-Up WhipPunch}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 40
| 100%
| Raises the user's {{stat|Attack}} by one stage.
|-
| {{m|Power Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Present}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| class="l" | Randomly damages or heals the target.
|-
| class="l" | {{m|Psybeam}}
{{typetable|Psychic}}
{{statustable|Special}}
| 65
| 100%
| class="l" | Has a 10% chance of {{status|Confusion|confusing}} the target.
|-
| class="l" | {{m|Psychic}}
{{typetable|Psychic}}
{{statustable|Special}}
| 90
| 100%
| class="l" | Has a 10% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Psycho Boost}}
{{typetable|Psychic}}
{{statustable|Special}}
| 140
| 90%
| class="l" | Lowers the user's {{stat|Special Attack}} by two stages after usage.
|-
| class="l" | {{m|Psycho Cut}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="1" | {{m|Psyshock}}
{{typetable|Psychic}}
{{statustable|Special}}
| 80
| 100%
| class="1" | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| class="1" | {{m|Psystrike}}
{{typetable|Psychic}}
{{statustable|Special}}
| 100
| 100%
| class="1" | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| class="l" | {{m|Psywave}}
{{typetable|Psychic}}
{{statustable|Special}}
| —
| 80%
| class="l" | Randomly inflicts between one HP and (user's level ×1.5) HP of damage.
|-
| class="l" | {{m|Punishment}}
{{typetable|Dark}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Power of this attack rises with the target's stat increases.
|-
| class="l" | {{m|Pursuit}}
{{typetable|Dark}}
{{statustable|Physical}}
| 40
| 100%
| class="l" | Power doubles if target switches out.
|-
| class="l" | {{m|Quick Attack}}
{{typetable|Normal}}
{{statustable|Physical}}
| 40
| 100%
| class="l"Has |a Alwayspriority strikesof first+1.
|-
| class="l" | {{m|Rage}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| class="l" | User's {{stat|Attack}} increases by one stage if attacked after using this move.
|-
| class="l" | {{m|Rapid Spin}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| class="l" | Removes user from various annoyances.
|-
| class="l" | {{m|Razor Leaf}}
{{typetable|Grass}}
{{statustable|Physical}}
| 55
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="1" | {{m|Razor Shell}}
{{typetable|Water}}
{{statustable|Physical}}
| 75
| 95%
| class="1" | Has a 50% chance of lowering the target's {{stat|defense}}.
|-
| class="l" | {{m|Razor Wind}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Charges on the first turn, attacks on the second.
|-
| class="1" | {{m|Relic Song}}
{{typetable|Normal}}
{{statustable|Special}}
| 75
| 100%
| class="1" | Has a 10% chance of putting the target to {{status|sleep}}.
|-
| class="1" | {{m|Retaliate}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| class="1" | Power doubles if one of the user's teammates fainted in the previous turn.
|-
| class="l" | {{m|Return}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Damage depends on user's [[friendship]] level.
|-
| class="l" | {{m|Revenge}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | Power doubles if the user is attacked by the target on the turn it is used.
|-
| class="l" | {{m|Flail}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is lowest.
|-
| class="l" | {{m|Roar of Time}}
{{typetable|Dragon}}
{{statustable|Special}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Rock Blast}}
{{typetable|Rock}}
{{statustable|Physical}}
| 25
| 90%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Rock Climb}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| class="l" | Has a 20% chance of {{status|Confusion|confusing}} the target.
|-
| class="l" | {{m|Rock Slide}}
{{typetable|Rock}}
{{statustable|Physical}}
| 75
| 90%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Rock Smash}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 40
| 100%
| class="l" | Has a 50% chance of lowering the target's {{stat|Defense}} by one stage.
|-
| class="l" | {{m|Rock Throw}}
{{typetable|Rock}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Rock Tomb}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 80%
| class="l" | Lowers the target's {{stat|Speed}} by one stage.
|-
| class="l" | {{m|Rock Wrecker}}
{{typetable|Rock}}
{{statustable|Physical}}
| 150
| 90%
| class="l" | User recharges on the second turn.
|-
| class="l" | {{m|Rolling Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 85%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Rollout}}
{{typetable|Rock}}
{{statustable|Physical}}
| 30
| 90%
| class="l" | Power is doubled for each turn it hits (and/or if the user uses {{m|Defense Curl}} on the previous turn).
|-
| class="1" | {{m|Round}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| 100%
| class="1" | Power doubles if used consecutively by an ally.
|-
| class="l" | {{m|Sacred Fire}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 95%
| class="l" | Has a 50% chance of {{status|burn|burning}} the target; thaws {{status|frozen}} user.
|-
| class="1" | {{m|Sacred Sword}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 90
| 100%
| class="1" | Ignores the target's changes in {{stat|Defense}} and {{stat|evasion}}.
|-
| class="l" | {{m|Sand Tomb}}
{{typetable|Ground}}
{{statustable|Physical}}
| 35
| 85%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| class="1" | {{m|Scald}}
{{typetable|Water}}
{{statustable|Special}}
| 80
| 100%
| class="1" | Has a 30% chance of {{status|burn|burning}} the target; thaws {{status|frozen}} user.
|-
| class="l" | {{m|Scratch}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="1" | {{m|Searing Shot}}
{{typetable|Fire}}
{{statustable|Special}}
| 100
| 100%
| class="1" | Has a 30% chance of {{status|burn|burning}} the target.
|-
| class="l" | {{m|Secret Power}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Depending on current battlefield, can also lower the target's {{stat|Attack}}, {{stat|Defense}}, {{stat|Speed}}, or {{stat|accuracy}} or {{status|Confusion|confuse}}, {{status|paralyze}}, {{status|flinch}}, {{status|poison}}, or put to {{status|sleep}} the target.
|-
| class="1" | {{m|Secret Sword}}
{{typetable|Fighting}}
{{statustable|Special}}
| 85
| 100%
| class="1" | Damage calculated using the user's {{stat|Special Attack}} and the target's {{stat|Defense}}.
|-
| class="l" | {{m|Seed Bomb}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Seed Flare}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 85%
| class="l" | Has a 40% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Seismic Toss}}
{{typetable|Fighting}}
{{statustable|Physical}}
| —
| 100%
| class="l" | Deals damage equal to the user's current level.
|-
| class="l" | {{m|SelfdestructSelf-Destruct}}
{{typetable|Normal}}
{{statustable|Physical}}
| 200
| 100%
| class="l" | User faints.
|-
| class="l" | {{m|Shadow Ball}}
{{typetable|Ghost}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 20% chance of lowering the target's {{stat|Special Defense}} by one stage.
|-
| class="l" | {{m|Shadow Claw}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Shadow Force}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | Disappears on first turn, attacks on second; bypasses {{m|Protect}} and {{m|Detect}}.
|-
| class="l" | {{m|Shadow Punch}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 60
| —
| class="l" | Never misses.
|-
| class="l" | {{m|Shadow Sneak}}
{{typetable|Ghost}}
{{statustable|Physical}}
| 40
| 100%
| class="l"Has |a Alwayspriority strikesof first+1.
|-
| class="l" | {{m|Shock Wave}}
{{typetable|Electric}}
{{statustable|Special}}
| 60
| —
| class="l" | Never misses.
|-
| class="l" | {{m|Signal Beam}}
{{typetable|Bug}}
{{statustable|Special}}
| 75
| 100%
| class="l" | Has a 10% chance of {{status|Confusion|confusing}} the target.
|-
| class="l" | {{m|Silver Wind}}
{{typetable|Bug}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a 10% chance of raising all of the user's [[stats]] by one stage.
|-
| class="l" | {{m|Skull Bash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 100
| 100%
| class="l" | Prepares on the first turn and raises the user's {{stat|Defense}} by one stage, attacks on the second.
|-
| class="l" | {{m|Sky Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
| 140
| 90%
| class="l" | Prepares on the first turn, attacks on the second.
|-
| class="1" | {{m|Sky Drop}}
{{typetable|Flying}}
{{statustable|Physical}}
| 60
| 100%
| class="1" | Both the user and the target are unable to move the first turn, attacks on the second.
|-
| class="l" | {{m|Sky Uppercut}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 85
| 90%
| class="l" | Can hit targets using {{m|Fly}}.
|-
| class="l" | {{m|Slam}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Slash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Sleep Talk}}
{{typetable|Normal}}
{{statustable|Status}}
| —
| —
| class="l" | Damages the target if a damaging attack is selected.
|-
| class="l" | {{m|Sludge}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
|-
| class="l" | {{m|Sludge Bomb}}
{{typetable|Poison}}
{{statustable|Special}}
| 90
| 100%
| class="l" | Has a 30% chance of {{status|poisoning}} the target.
|-
| class="1" | {{m|Sludge Wave}}
{{typetable|Poison}}
{{statustable|Special}}
| 95
| 100%
| class="1" | Has a 10% chance of {{status|poison|poisoning}} the target.
|-
| class="1" | {{m|Smack Down}}
{{typetable|Rock}}
{{statustable|Physical}}
| 50
| 100%
| class="1" | Knocks airborne targets to the ground.
|-
| class="l" | {{m|SmellingSaltSmelling Salts}}
{{typetable|Normal}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | If target is {{status|paralyzed}}, power is doubled and target is healed of paralysis.
|-
| class="l" | {{m|Smog}}
{{typetable|Poison}}
{{statustable|Special}}
| 40
| 70%
| class="l" | Has a 40% chance of {{status|poisoning}} the target.
|-
| class="1" | {{m|Snarl}}
{{typetable|Dark}}
{{statustable|Special}}
| 55
| 95%
| class="1" | Lowers the target's {{stat|Special Attack}} by one stage.
|-
| class="l" | {{m|Snore}}
{{typetable|Normal}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}; only works if user is {{status|asleep}}.
|-
| class="l" | {{m|SolarBeamSolar Beam}}
{{typetable|Grass}}
{{statustable|Special}}
| 120
| 100%
| class="l" | Charges on the first turn, attacks on the second; no charge during {{m|Sunny Day}}.
|-
| class="l" | {{m|SonicBoomSonic Boom}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| class="l" | Always deals 20 HP of damage.
|-
| class="l" | {{m|Spacial Rend}}
{{typetable|Dragon}}
{{statustable|Special}}
| 100
| 95%
| class="l" | Has a high critical hit ratio.
|-
| class="l" | {{m|Spark}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 100%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target.
|-
| class="l" | {{m|Spike Cannon}}
{{typetable|Normal}}
{{statustable|Physical}}
| 20
| 100%
| class="l" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Spit Up}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| class="l" | Deals damage based on {{m|Stockpile}}d energy.
|-
| class="1" | {{m|Steamroller}}
{{typetable|Bug}}
{{statustable|Physical}}
| 65
| 100%
| class="1" | Has a 30% chance of causing the target to {{status|flinch}}; double damage against {{m|Minimize}}d targets.
|-
| class="l" | {{m|Steel Wing}}
{{typetable|Steel}}
{{statustable|Physical}}
| 70
| 90%
| class="l" | Has a 10% chance of raising the user's {{stat|Defense}} by one stage.
|-
| class="l" | {{m|Stomp}}
{{typetable|Normal}}
{{statustable|Physical}}
| 65
| 100%
| class="l" | Has a 30% chance of causing the target to {{status|flinch}}; double damage against {{m|Minimize}}d targets.
|-
| class="l" | {{m|Stone Edge}}
{{typetable|Rock}}
{{statustable|Physical}}
| 100
| 80%
| class="l" | Has a high critical hit ratio.
|-
| class="1" | {{m|Stored Power}}
{{typetable|Psychic}}
{{statustable|Special}}
| 20
| 100%
| class="1" | Power increases whenever the user increases its [[stats]].
|-
| class="1" | {{m|Storm Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 40
| 100%
| class="1" | Always lands a critical hit.
|-
| class="l" | {{m|Strength}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Struggle}}
{{typetable|Normal}}
{{statustable|Physical}}
| 50
| 100%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage; hits {{type|Ghost}}s.
|-
| class="1" | {{m|Struggle Bug}}
{{typetable|Bug}}
{{statustable|Special}}
| 30
| 100%
| class="1" | Lowers the target's {{stat|Special Attack}} by one stage.
|-
| class="l" | {{m|Submission}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 80
| 80%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Sucker Punch}}
{{typetable|Dark}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Always goes first, fails if target is not attacking.
|-
| class="l" | {{m|Super Fang}}
{{typetable|Normal}}
{{statustable|Physical}}
| —
| 90%
| class="l" | Target's HP is halved.
|-
| class="l" | {{m|Superpower}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | The user's {{stat|Attack}} and {{stat|Defense}} are decreased by one stage.
|-
| class="l" | {{m|Surf}}
{{typetable|Water}}
{{statustable|Special}}
| 95
| 100%
| class="l" | Double damage against a target using {{m|Dive}}.
|-
| class="l" | {{m|Swift}}
{{typetable|Normal}}
{{statustable|Special}}
| 60
| —
| class="l" | Never misses.
|-
| class="1" | {{m|Synchronoise}}
{{typetable|Psychic}}
{{statustable|Special}}
| 70
| 100%
| class="1" | Only damages Pokémon the same type as the user.
|-
| class="l" | {{m|Tackle}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="1" | {{m|Tail Slap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 25
| 85%
| class="1" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Take Down}}
{{typetable|Normal}}
{{statustable|Physical}}
| 90
| 85%
| class="l" | Deals ¼ of damage dealt as [[recoil]] damage.
|-
| class="1" | {{m|Techno Blast}}
{{typetable|Normal}}
{{statustable|Special}}
| 85
| 100%
| class="1" | Type changes depending on the [[Drive]] the user is holding.
|-
| class="l" | {{m|Thief}}
{{typetable|Dark}}
{{statustable|Physical}}
| 40
| 100%
| class="l" | If user is not holding an item, user steals the target's held item.
|-
| class="l" | {{m|Thrash}}
{{typetable|Normal}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | {{status|Confusion|Confuses}} the target the user after two or three turns.
|-
| class="l" | {{m|Thunder}}
{{typetable|Electric}}
{{statustable|Special}}
| 120
| 70%
| class="l" | Has a 30% chance of {{status|paralysis|paralyzing}} the target; has 100% accuracy during {{m|Rain Dance}}, 50% accuracy in {{m|Sunny Day}}.
|-
| class="l" | {{m|Thunder Fang}}
{{typetable|Electric}}
{{statustable|Physical}}
| 65
| 95%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} or causing the target to {{status|flinch}}.
|-
| class="l" | {{m|ThunderboltThunder Punch}}
{{typetable|Electric}}
{{statustable|Special}}
| 95
| 100%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| class="l" | {{m|ThunderPunch}}
{{typetable|Electric}}
{{statustable|Physical}}
| 75
| 100%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| class="l" | {{m|ThunderShockThunder Shock}}
{{typetable|Electric}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Has a 10% chance of {{status|paralysis|paralyzing}} the target.
|-
| class="l" | {{m|Tri AttackThunderbolt}}
{{typetable|Electric}}
{{statustable|Special}}
| 95
| 100%
| Has a 10% chance of {{status|paralyzing}} the target.
|-
| {{m|Tri Attack}}
{{typetable|Normal}}
{{statustable|Special}}
| 80
| 100%
| class="l" | Has a 6.67% chance each to {{status|paralyze}}, {{status|freeze}}, or {{status|burn}} the target.
|-
| class="l" | {{m|Triple Kick}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 10
| 90%
| class="l" | Strikes the target three times in a row; base power doubles with each strike.
|-
| class="l" | {{m|Trump Card}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| —
| class="l" | Power depends on remaining [[power points]].
|-
| class="l" | {{m|Twineedle}}
{{typetable|Bug}}
{{statustable|Physical}}
| 25
| 100%
| class="l" | Strikes the target twice in a row; has a 20% chance of {{status|poisoning}} the target.
|-
| class="l" | {{m|Twister}}
{{typetable|Dragon}}
{{statustable|Special}}
| 40
| 100%
| class="l" | Has a 20% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|U-turn}}
{{typetable|Bug}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | User switches out after attacking.
|-
| class="l" | {{m|Uproar}}
{{typetable|Normal}}
{{statustable|Special}}
| 90
| 100%
| class="l" | User and opponent cannot fall {{status|asleep}} for three turns.
|-
| class="1" | {{m|V-create}}
{{typetable|Fire}}
{{statustable|Physical}}
| 180
| 95%
| class="1" | Lowers the user's {{stat|Defense}}, {{stat|Special Defense}}, and {{stat|Speed}}.
|-
| class="l" | {{m|Vacuum Wave}}
{{typetable|Fighting}}
{{statustable|Special}}
| 40
| 100%
| class="l"Has |a Alwayspriority strikesof first+1.
|-
| class="1" | {{m|Venoshock}}
{{typetable|Poison}}
{{statustable|Special}}
| 65
| 100%
| class="1" | Deals double damage is the target is {{status|poison|poisoned}}.
|-
| class="l" | {{m|ViceGripVice Grip}}
{{typetable|Normal}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Vine Whip}}
{{typetable|Grass}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Vital Throw}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 70
| 100%
| class="l" | Always strikes last, never misses.
|-
| class="1" | {{m|Volt Switch}}
{{typetable|Electric}}
{{statustable|Special}}
| 70
| 100%
| class="1" | The user switches out after dealing damage.
|-
| class="l" | {{m|Volt Tackle}}
{{typetable|Electric}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | User receives 1/3 of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Wake-Up Slap}}
{{typetable|Fighting}}
{{statustable|Physical}}
| 60
| 100%
| class="l" | If target is {{status|asleep}}, power is doubled and target is woken up.
|-
| class="l" | {{m|Water Gun}}
{{typetable|Water}}
{{statustable|Special}}
|
|-
| class="1" | {{m|Water Pledge}}
{{typetable|Water}}
{{statustable|Special}}
| 50
| 100%
| class="1" | Strikes the target two to five times in a row.
|-
| class="l" | {{m|Water Pulse}}
{{typetable|Water}}
{{statustable|Special}}
| 60
| 100%
| class="l" | Has a 20% chance of {{status|Confusion|confusing}} the target.
|-
| {{m|Water Shuriken}}
{{typetable|Water}}
{{statustable|Physical}}
| 15
| 100%
| Has a priority of +1; strikes the target two to five times in a row.
|-
| class="l" | {{m|Water Spout}}
{{typetable|Water}}
{{statustable|Special}}
| 150
| 100%
| class="l" | Damage is based on the user's current HP; strongest when HP is highest.
|-
| class="l" | {{m|Waterfall}}
{{typetable|Water}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Has a 20% chance of causing the target to {{status|flinch}}.
|-
| class="l" | {{m|Weather Ball}}
{{typetable|Normal}}
{{statustable|Special}}
| 50
| 100%
| class="l" | Power doubles and type changes during weather: {{type|Fire}} during {{m|Sunny Day}}, {{type|Water}} during {{m|Rain Dance}}, {{type|Ice}} during {{m|Hail}}, {{type|Rock}} during {{m|Sandstorm}}.
|-
| class="l" | {{m|Whirlpool}}
{{typetable|Water}}
{{statustable|Special}}
| 35
| 85%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| class="1" | {{m|Wild Charge}}
{{typetable|Electric}}
{{statustable|Physical}}
| 90
| 100%
| class="1" | User receives ¼ of damage dealt as [[recoil]] damage.
|-
| class="l" | {{m|Wing Attack}}
{{typetable|Flying}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Wood Hammer}}
{{typetable|Grass}}
{{statustable|Physical}}
| 120
| 100%
| class="l" | User receives ¼ of damage dealt as recoil damage.
|-
| class="l" | {{m|Wrap}}
{{typetable|Normal}}
{{statustable|Physical}}
| 15
| 90%
| class="l" | Traps the target and causes damage equal to 1/16 of the target's max HP for four to five turns.
|-
| class="l" | {{m|Wring Out}}
{{typetable|Normal}}
{{statustable|Special}}
| —
| 100%
| class="l" | Damage depends on the target's current HP; strongest when target's HP is highest.
|-
| class="l" | {{m|X-Scissor}}
{{typetable|Bug}}
{{statustable|Physical}}
|
|-
| class="l" | {{m|Zap Cannon}}
{{typetable|Electric}}
{{statustable|Special}}
| 120
| 50%
| class="l" | {{status|paralysis|Paralyzes}} the target.
|-
| class="l" | {{m|Zen Headbutt}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 80
| 90%
| class="l" | Has a 20% chance of causing the target to {{status|flinch}}.
|}
|}