Recoil: Difference between revisions

30 bytes removed ,  8 November 2013
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|-
| class="l" | {{m|Shadow Rush}}{{tt|*|Colosseum only}}
| class="l" | {{m|Shadow Rush}}{{tt|*|Colosseum only}}
{{statustable|Shadow|------}}
{{statustable|Shadow}}
{{statustable|Physical}}
{{statustable|Physical}}
| 90
| 90
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| class="l" | User receives 1/4 of damage dealt as recoil damage; more likely to have a [[critical hit]] when the Pokémon is in [[Hyper Mode]].
| class="l" | User receives 1/4 of damage dealt as recoil damage; more likely to have a [[critical hit]] when the Pokémon is in [[Hyper Mode]].
|-
|-
| class="l" | {{m|Shadow End}}{{tt|*|XD only}}
| class="l" | {{m|Shadow End}}
{{statustable|Shadow|------}}
{{statustable|Shadow}}
{{statustable|Physical}}
{{statustable|Physical}}
| 120
| 120