Mystery Zone: Difference between revisions

no edit summary
m (→‎Intro: The Japanese name in Generation VI is also the same and is affected by kanji mode too.)
No edit summary
Line 1: Line 1:
{{search|filler|the card from the {{TCG|Skyridge}} expansion with the same English name|Mystery Zone (Skyridge 137)}}
{{search|header|the homonymous card from the {{TCG|Skyridge}} expansion|Mystery Zone (Skyridge 137)}}
{{incomplete|article|Information on its Generation VI counterpart; verify if it is present at all in Generation V}}
{{GlitchResearch|Multiple sources state various things about the Generation IV Mystery Zone and void; this should be clarified and more information pertaining to Generations V and VI should be looked into and documented accordingly.}}
{{Infobox location
[[File:Mystery Zone.png|right|thumb|{{ga|Lucas}} riding the [[bicycle]] on the Mystery Zone in {{game|Platinum}}.]]
|image=Mystery Zone.png
The '''Mystery Zone''' (Japanese: '''なぞの{{tt|場所|ばしょ}}''' ''Mystery Zone'') is an internal map identification header that is programmed into every [[Version|core series]] game since [[Generation IV]].
|type=Route
|location_name=Mystery Zone
|japanese_name=なぞのばしょ<sup>DP</sup> / ----<sup>PtHGSS</sup>
|translated_name=Mystery Zone<sup>DP</sup> / ----<sup>PtHGSS</sup>
|location=Throughout [[Sinnoh]], [[Johto]], and [[Kanto]]<!--, and [[Kalos]]-->
|region=Sinnoh
|region2=Johto
|region3=Kanto
|generation={{gen|IV}}<!--, {{gen|VI}}-->
|map={{#switch: {{#expr: {{#time: s}} mod 2}}|0=sinnoh|1=Johto-Kanto}}.png
|mapname={{#switch: {{#expr: {{#time: s}} mod 2}}|-0=Sinnoh|1=Region{{!}}Kanto and Johto}}
}}


The '''Mystery Zone''' (Japanese: <!--'''なぞの{{tt|場所|ばしょ}}'''{{sup/4|DP}}{{sup/6|XY}}-->'''なぞのばしょ'''{{sup/4|DP}} ''Mystery Zone'' or '''----'''{{sup/4|PtHGSS}}) is an area in the [[Generation IV]]<!-- and {{gen|VI}}--> games that serves as a filler between normally accessible outdoor and indoor areas.
In the Generation IV games, it is used for undefined areas that are located beyond the boundaries of normally accessible areas. Specifically in {{game2|Diamond|Pearl|Platinum}}, the Mystery Zone refers to all the area surrounding [[Sinnoh]] that facilitates the precise entry into [[the Underground]], which has tunnels that travel under areas where no [[route]]s or cities exist; this is due to the game relating map coordinates corresponding to the exact location of the {{player}} in Sinnoh to the equivalent coordinates of the player's expected location in the Underground.


In {{game2|Diamond|Pearl|Platinum}}, the Mystery Zone is located all around [[Sinnoh]] to facilitate the precise entry into [[the Underground]], which has tunnels that travel under areas where no [[route]]s or cities exist.
In the [[Generation V]] games, the undefined areas use the map identification header and background music of the location from which they were entered. For example, in {{game|Black and White|s 2|Pokémon Black 2 and White 2}}, if the player keeps heading north of {{rt|19|Unova}}, going outside the boundaries of the map, the game will still recognize the location as being "Route 19" until the player arrives at another normally accessible location.


==Geography==
The Japanese versions of {{game|Platinum}}, {{2v2|HeartGold|SoulSilver}} instead identify the undefined areas as ----; however, they still identify a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location set to the Mystery Zone as なぞのばしょ.
<!--===Generation IV===-->
 
The geography is made predominantly of 32-by-32 blocks of either trees, [[Water tile|water]], plateau, or blank void space. The area itself is named ''Mystery Zone'', with the location header popping up to display this name when the area is entered.
==In Generation IV==
===Geography===
The geography is made predominantly of 32-by-32 blocks of either trees, [[Water tile|water]], plateau, or blank void space. The area itself is named "Mystery Zone", with the location header popping up to display this name when the area is entered.


No {{OBP|Pokémon|species}} or [[item]]s are found in the Mystery Zone.
No {{OBP|Pokémon|species}} or [[item]]s are found in the Mystery Zone.


<!--=-->===Access===<!--=-->
===Access===
The Mystery Zone is normally inaccessible, but can be entered by means of [[tweaking]] and the [[Surf glitch]]. It can also be accessed with the use of [[cheating]] devices.
The Mystery Zone is normally inaccessible, but can be entered by means of [[tweaking]]. In earlier copies of the Japanese versions of {{game|Diamond and Pearl|s}}, the [[Surf glitch]] is an alternative method. It can also be accessed with the use of [[cheating]] devices.


<!--===Generation VI===-->
===Music===
<!--====Access====-->
==Music==
<!--===Generation IV===-->
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the variant of 206ばんどうろ({{tt|昼|ひる}}) ''[[Pokémon Diamond & Pearl Super Music Collection|Route 206 (Day)]]'' (identified internally as '''SEQ_DUMMY'''), which is thought to be an older composition of it. Less commonly, ポケモンセンター({{tt|昼|ひる}}) ''[[Pokémon Diamond & Pearl Super Music Collection|Pokémon Center (Day)]]'' or ちかつうろ ''[[Pokémon Diamond & Pearl Super Music Collection|The Underground]]'' are played instead.
In {{game2|Diamond|Pearl|Platinum}}, the background music theme is usually the variant of 206ばんどうろ({{tt|昼|ひる}}) ''[[Pokémon Diamond & Pearl Super Music Collection|Route 206 (Day)]]'' (identified internally as '''SEQ_DUMMY'''), which is thought to be an older composition of it. Less commonly, ポケモンセンター({{tt|昼|ひる}}) ''[[Pokémon Diamond & Pearl Super Music Collection|Pokémon Center (Day)]]'' or ちかつうろ ''[[Pokémon Diamond & Pearl Super Music Collection|The Underground]]'' are played instead.


Line 38: Line 25:


In {{game|HeartGold and SoulSilver|s}}, the background music theme is 29ばんどうろ ''[[Nintendo DS Pokémon HeartGold & SoulSilver Music Super Complete|Route 29]]''. The [[GB Sounds]] also does not affect the Mystery Zone, meaning the respective track will not play there.
In {{game|HeartGold and SoulSilver|s}}, the background music theme is 29ばんどうろ ''[[Nintendo DS Pokémon HeartGold & SoulSilver Music Super Complete|Route 29]]''. The [[GB Sounds]] also does not affect the Mystery Zone, meaning the respective track will not play there.
<!--===Generation VI===-->


==Oddities and glitches==
===Oddities and glitches===
<!--===Generation IV===-->
[[File:Beta219.jpg|right|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tile set that is used in the Mystery Zone on the final releases.]]
[[File:Beta219.jpg|thumb|thumb|Pre-release screenshot of {{rt|219|Sinnoh}}, depicting the unused tile set that is used in the Mystery Zone on the final releases.]]
When walking through mountainous terrain in the Mystery Zone, the {{player}}'s sprite may become hidden by the terrain. The screen may also appear to zoom in as one enters the area, due to the fact that the terrain is completely flat. Certain areas of the Mystery Zone may cause a [[game freeze]] while others will lock up the game with a black screen if the player refreshes the graphics there. [[Saving]] in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing it to become unusable. Examples of such areas are those bordering the {{DL|Elite Four|Sinnoh Elite Four}}'s rooms in {{game2|Diamond|Pearl|Platinum}}.
When walking through mountainous terrain in the Mystery Zone, the {{player}}'s sprite may become hidden by the terrain. The screen may also appear to zoom in as one enters the area, due to the fact that the terrain is completely flat. Certain areas of the Mystery Zone may cause a [[game freeze]] while others will lock up the game with a black screen if the player refreshes the graphics there. [[Saving]] in one of these areas will cause the game to lock up like this whenever the resulting save file is opened, causing it to become unusable. Examples of such areas are those bordering the {{DL|Elite Four|Sinnoh Elite Four}}'s rooms in {{game2|Diamond|Pearl|Platinum}}.


Line 50: Line 35:


On the first copies of the Japanese version of {{game|Diamond and Pearl|s}}, the [[menu]] can be opened and one of its entries can be accessed and exited in order to refresh the graphics. On later copies, international releases as well as in all releases of {{game|Platinum}}, the menu cannot be opened and the touchscreen menu cannot be used, although a registered [[key item]] can still be used to refresh the graphics in the area at any time.
On the first copies of the Japanese version of {{game|Diamond and Pearl|s}}, the [[menu]] can be opened and one of its entries can be accessed and exited in order to refresh the graphics. On later copies, international releases as well as in all releases of {{game|Platinum}}, the menu cannot be opened and the touchscreen menu cannot be used, although a registered [[key item]] can still be used to refresh the graphics in the area at any time.
<!--===Generation VI===-->
 
==In Generations V and VI==
The "Mystery Zone" is simply an unused map identification header in the internal data that can be set as a {{OBP|Pokémon|species}}'s {{pkmn2|caught}} location through illegitimate means.
 
==In other languages==
==In other languages==
{{Langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
{{Langtable|color={{unknown color}}|bordercolor={{unknown color dark}}
Line 58: Line 46:
|ko=수수께끼의장소 ''Susukkekkiui Jangso''
|ko=수수께끼의장소 ''Susukkekkiui Jangso''
|es_eu=Zona Misteriosa}}
|es_eu=Zona Misteriosa}}
 
{{-}}
{{Sinnoh}}
{{Kanto and Johto}}
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}
{{DoubleProjectTag|Locations|GlitchDex|locations and glitches, respectively.}}


[[Category:Diamond and Pearl locations]]
[[Category:Platinum locations]]
[[Category:HeartGold and SoulSilver locations]]
[[Category:Glitch and Beta locations]]
[[Category:Glitch and Beta locations]]


5,635

edits