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Pokémon Storage System

501 bytes added, 17:27, 28 October 2013
Versions: Adding XY information (though a little sketchy)
* '''[[Bebe]]'s Pokémon Storage System''' (as seen in {{game2|Diamond|Pearl|Platinum}}) is the same as Lanette's system, but the number of boxes has been increased from 14 to 18, for a maximum capacity of 540. It was created with help from Bill. It is possibly an upgraded version of Bill's modification of Lanette's system. In Platinum, six more wallpaper designs were added. When the Y button is pressed, the hand turns yellow instead of white, allowing players to simply pick up and drop Pokémon in necessary slots (as opposed to confirming this action every time the A button is pressed). Each box holds 30 Pokémon.
* '''[[Amanita]]'s Pokémon Storage System''' (as seen in [[Pokémon Black and White Versions|Pokémon Black and White]], and [[Pokémon Black and White Versions 2|Pokémon Black 2 and White 2]]) has the player start out with eight boxes capable of holding 240 Pokémon total. When all 8 boxes have at least one Pokémon in them, the storage capacity will be increased to 16 boxes, holding 480 Pokémon. When all 16 of those boxes have at least one Pokémon in them, the capacity will be increased again to a maximum of 24 boxes, or 720 Pokémon. This allows for quicker save times early on, as [[Saving|save]] data for non-"unlocked" boxes does not need to be calculated, solving a common complaint about Generation IV's long save times. Each box still holds 30 Pokémon. The other boxes are also shown on the right, as opposed to the top as they were in HeartGold and SoulSilver. Box names cannot be any [[List of censored words in Pokémon Black and White Versions|censored words]]; in Black and White only, Box names cannot contain more than four numerical characters.
* '''[[Cassius]]' Pokémon Storage System''' (as seen in [[Pokémon X and Y]]) is very similar to Amanita's, but with one box fewer at each stage. This gives space for the {{DL|Pokémon Storage System|Battle Box}} in the list of boxes, which now opens separately instead of superimposed on the box screen, allowing the player to quickly swap two boxes around with the Touch Screen. Box names can also now contain the É and é characters. <!-- if there are other differences, I haven't found them -->
 
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