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===Type effectiveness=== | ===Type effectiveness=== | ||
{{TypeEffectiveness| | |||
type1=Ghost| | |||
type2=Grass| | |||
Normal= 0 | | |||
Flying= 200 | | |||
Fighting=0 | | |||
Ground= 50 | | |||
Rock= 100 | | |||
Bug= 100 | | |||
Poison= 100 | | |||
Ghost= 200 | | |||
Steel= 100 | | |||
Fire= 200 | | |||
Water= 50 | | |||
Grass= 50 | | |||
Electric= 50 | | |||
Psychic= 100 | | |||
Ice= 200 | | |||
Dragon= 100 | | |||
Dark= 200 | | |||
Fairy= 100 | | |||
notes=yes| | |||
ghost=yes| | |||
newnormal=1| | |||
newfighting=1}} | |||
===Learnset=== | ===Learnset=== |
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