Appendix:Platinum walkthrough/Section 18: Difference between revisions

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==Sendoff Spring==
==Sendoff Spring==
[[File:Sendoff Spring DPPt.png|thumb|200px|Sendoff Spring]]
[[File:Sendoff Spring DPPt.png|right|thumb|180px|Sendoff Spring]]
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After returning to the real world, Cynthia suggests that you head to Sandgem Town since [[Professor Rowan]] was worried about you. If you don’t have {{m|Fly}} with you follow that path that leads to the [[Spring Path]], then to {{rt|214|Sinnoh}}. Afterwards, head to [[Veilstone City]] to get the Pokémon you need before flying off to Sandgem Town.
After returning to the real world, Cynthia suggests that you visit [[Sandgem Town]] since [[Professor Rowan]] was worried about you. If you don’t have {{m|Fly}} with you, go south to [[Spring Path]] and then {{rt|214|Sinnoh}}. From there, head to [[Veilstone City]] to get the Pokémon you need before Flying off to Sandgem Town.


==Sandgem Town==
==Sandgem Town==
Head back to Professor Rowan's lab and it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} or happy that you are alive as they have been trying to gather information on your whereabouts. Anyway Professor Rowan will mention that the Lake Guardians have returned to their homes and seeing the number of Pokémon you have including seven badges, Professor Rowan suggests that you head to [[Sunyshore City]] where the final gym is and then challenge the Elite Four to broaden your horizons.  
When you arrive at Professor Rowan's lab, it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} are relieved to see you alive, as they had been trying to gather information on your whereabouts. Professor Rowan will mention that the Lake Guardians have returned to their homes. Seeing the number of Pokémon you have, and your seven Badges, he suggests that you head to [[Sunyshore City]] where the final Gym is and eventually challenge the [[Elite Four#Sinnoh|Elite Four]] to broaden your horizons.  


You can now use Valor Lakefront to head to {{rt|222|Sinnoh}} where Sunyshore City is right next to but, we'll visit the Lake Guardians first as they need to be encountered to be counted as seen or caught which is necessary to fill up your Sinnoh Pokédex listing.
You are now free to continue east through [[Valor Lakefront]] to access {{rt|222|Sinnoh}} and Sunyshore City, but let's visit the Lake Guardians first as they need to be encountered for you to get the [[National Pokédex]].


==Catching the Lake Guardians==
==Catching the Lake Guardians==
Your Pokémon should now be at a high enough level for you to catch the Lake Guardians. It would be recommended to bring a Steel-type as a member of your team, such as if you are able to evolve {{p|Scyther}} into {{p|Scizor}} then it can be pretty handy especially since both of them can use {{m|False Swipe}} to help keep these legendaries from fainting and Scizor has good defenses. Make sure TO SAVE before you work on catching one, or you'll have to wait to defeat the Elite Four until you get another chance.
Your Pokémon should now be at a high enough level for you to catch the Lake Guardians, which are at Level 50. It's recommended you bring a Steel-type with you to resist the Lake Guardians' attacks. {{p|Scizor}} is exceptionally useful as it can learn {{m|False Swipe}} and has good defenses. To catch {{p|Azelf}} and {{p|Uxie}}, you should bring about 40 {{DL|Poké Ball|Dusk Ball}}s. Also, you'll need the HM {{m|Surf}} to get across each lake.


===Lake Verity (third visit)===
===Lake Verity (third visit)===
[[File:Lake Verity Pt.png|180px|left|thumb|Lake Verity]]
[[File:Lake Verity cavern Mesprit DP.png|180px|right|thumb|Verity Cavern]]
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[[File:Lake Verity cavern Mesprit DP.png|200px|thumb|Mesprit's room]]
When you arrive, use Surf and head for the lower left hand corner of the lake to find {{TM|38|Fire Blast}}. When you visit Mesprit in it's cave, it quickly leaves, though it counts at having seen it. Professor Rowan shows up and after listening to him babble about his research he mentions that Mesprit is likely playing with you and that you'll need to track it with the {{DL|Pokétch|Marking Map}} in your Pokétch, which is able track roaming Pokémon. If you didn't get it yet, fly to [[Jubilife City]] and go to the Pokétch Company building and talk to the president inside which is the second app you would get from him anytime after collecting your third badge. While you don't have to catch it if you don't want since it isn't necessary to battle Mesprit now that it is counted as seen, you will need to prepare to catch if you wish to.


Some good pointers for dealing with Mesprit are, first as long as your lead Pokémon is at or below level 50 then repel items can help make it easier to find in the grass. Second paralyze it by using a faster Pokémon, which for example Raichu can do this with {{m|Thunder Wave}}. Third use a move that has it's own preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down risks, but CAREFULLY monitor Mesprit's HP loss to avoid accidentally making it faint, and if necessary use False Swipe. Lastly thanks to paralyzing it, use a Pokémon that has a move to prevent escape, for example Bastiondon or Probopass with {{m|Block}} or {{p|Dusclops}}, or {{p|Dusknoir}} with {{m|Mean Look}} are good choices due to their higher defenses.  
When you arrive, Surf over to the southwestern corner of the lake to find {{TM|38|Fire Blast}}. After that, Surf to the cavern in the center and talk to {{p|Mesprit}} inside. It quickly leaves, but is counted as seen in your Pokédex. Professor Rowan shows up and after you listen to him babble about his research, he mentions that Mesprit is likely playing with you and you'll need to track it with the {{DL|Pokétch|Marking Map}} app on your Pokétch, which can track roaming Pokémon. If you didn't get it yet, Fly to [[Jubilife City]] and go to the [[Pokétch Company]] building. Talk to the company President inside. This is the second app you'll receive from him anytime after collecting your third Badge.


Jubilife City is a good place to use for moving between routes to draw Mesprit closer as it has four different exits and the guardpost house leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} will be helpful if Mesprit makes it those places and you are in the right position since move through them does not count as change routes. This mission will take both time and patience to do, so be ready for it. Once you got it trapped, use Ultra Balls or once you allow enough time to pass Timer Balls to catch it. If it is during the night then Dusk Balls will work too. Out of the Lake Guardians, while Mesprit is the slowest, it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.
Mesprit [[Roaming Pokémon|roams]] Sinnoh, changing locations every time you enter a different town or Route. On the first turn of battle, it will flee. As long as your lead Pokémon is at or below level 50, [[Repel]]s can make it easier to find in the grass. There are multiple methods of catching it.


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One method is to {{status|Paralyze}} Mesprit with a faster Pokémon (Raichu with {{m|Thunder Wave}} is a good example) the first time you encounter it. On subsequent encounters, use moves with a preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down its HP, but ''carefully'' monitor its HP loss to avoid knocking it out. Once you've had enough battles to cut its HP bar down to the red zone, throw {{DL|Poké Ball|Quick Ball}}s each time you see it until you catch it.
The second strategy is to use the escape-preventing move {{m|Block}} or {{m|Mean Look}}, then continue into a battle similar to the one when you caught Giratina. Once you have it trapped, throw Ultra Balls (or once enough turns have passed) Timer Balls to catch it. During the night, Dusk Balls will work great. Out of the three Lake Guardians, Mesprit is the slowest, but it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie. Bronzong, Probopass, {{p|Dusclops}}, or {{p|Dusknoir}} are good choices for a blocking Pokémon as they have high defenses.
Jubilife City is a good place to use for moving between Routes to draw Mesprit closer, as it has four different exits. The [[gate|guardpost]] leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} are helpful if Mesprit makes it to those places and you are in the right position, since move through them does not count as changing locations. This mission will take both time and patience.


===Lake Valor (second visit)===
===Lake Valor (second visit)===
[[File:Lake Valor Pt.png|thumb|left|150px|Lake Valor (restored)]]
[[File:Lake Valor Pt.png|thumb|left|180px|Lake Valor (restored)]]
[[File:Lake Valor cavern Azelf DPPt.png|thumb|right|180px|Valor Cavern]]
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[[File:Lake Valor cavern Azelf DPPt.png|thumb|right|200px|Azelf's room]]


Now that Team Galactic is long gone, the lake has been fully restored, which now allows you to encounter the wild Pokémon in the area. Surf to the lower right of this area to find {{TM|25|Thunder}}. Head into the cave and prepare to battle Azelf.
Now that Team Galactic is long gone, the lake has been fully restored. Surf to the southeastern corner of this lake to find {{TM|25|Thunder}}. Then, enter the cave and '''save your game''' before talking to Azelf.


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Azelf is the fastest and has a better offenses compared to the other Lake Guardians, but it has the weakest defenses. Also because it has {{m|Nasty Plot}}, it can make it's special moves even more dangerous by raising its Sp. Attack stat by 2 levels. Paralyze or put it to sleep, then carefully weaken its HP with using super-effective or moves that would be too powerful. The Dusk Ball would be the best choice to use here for catching Azelf, though in case you may not have enough, then use the Ultra Ball or Timer Ball. Don't waste too much time in trying to catch it as its growing Sp. Attack can become a real hazard to deal with.  
{{p|Azelf}} is the fastest Lake Guardian and has the best offensive stats compared to the others, but it has the weakest defenses. With {{m|Nasty Plot}}, it can quickly become a serious threat by boosting its Special Attack. Bastiodon, Probopass, or Bronzong are good Pokémon to use for resisting its attacks. Paralyze it or put it to {{status|sleep}}, then carefully weaken it with a not-too-powerful supereffective move. Once its HP is in the red zone, keep throwing Dusk Balls until you catch it.


===Lake Acuity (second visit)===
===Lake Acuity (second visit)===
[[File:Lake Acuity DPPt.png|left|thumb|180px|Lake Acuity]]
[[File:Lake Acuity cavern Uxie DPPt.png|right|thumb|180px|Acuity Cavern]]
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Once you arrive, Surf to the Upper right corner of the area to find {{TM|14|Blizzard}}. Now head to the cave and prepare to battle Uxie.
Once you arrive, Surf to the northeastern corner of the area to find {{TM|14|Blizzard}}. Now, enter the cavern and prepare to battle Uxie.


[[File:Lake Acuity cavern Uxie DPPt.png|thumb|200px|Uxie's room]]
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Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weaker in its offensive stats, its speed is also average when compared to the other Lake Guardians. It can use {{m|Amnesia}} to raise its Sp. Defense stat by 2 levels. It would be a good idea to use non-super effective physical moves to weaken its HP and then use False Swipe if necessary. Uxie may also try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone to where you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed to use as a back-up.
Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weakest in its offensive stats. It can use {{m|Amnesia}} to raise its Sp. Defense stat by 2 levels. Use non-supereffective physical moves to lower its HP and then use False Swipe if necessary. Uxie may try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone and you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed as backup.


Now that you have dealt with the three lake guardians, fly back to [[Pastoria City]], then head to Hotel Grand Lake on the Valor Lakefront. It is time to head east to Route 222 to head to the final gym.
Now that you have dealt with the Lake Guardians, Fly back to [[Pastoria City]], then head to [[Hotel Grand Lake]] at Valor Lakefront. Time to travel east to your final Gym battle!


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