Poké Transfer Lab: Difference between revisions

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The '''Poké Transfer Lab''' (Japanese: '''シフトファクトリー''' ''Shift Factory'')  is a factory located on {{rt|15|Unova}} in [[Unova]]. It plays host to the [[Poké Transfer]], the facility through which Pokémon can be transferred from a [[Generation IV]] game. It is run by '''Professor Andrew Park'''. The Poké Transfer Lab can only be accessed after obtaining the [[National Pokédex]]. It is the [[Generation V]] equivalent of [[Pal Park]]. Similar to the Pal Park, Pokémon transferred from the previous Generation, cannot be returned to that Generation, i.e. Pokémon transferred with at the Poké transfer Lab cannot be returned to a Generation IV game.
The '''Poké Transfer Lab''' (Japanese: '''シフトファクトリー''' ''Shift Factory'')  is a factory located on {{rt|15|Unova}} in [[Unova]]. It plays host to the [[Poké Transfer]], the facility through which Pokémon can be transferred from a [[Generation IV]] game. It is run by Professor Andrew Park. The Poké Transfer Lab can only be accessed after obtaining the [[National Pokédex]]. It is the [[Generation V]] equivalent of [[Pal Park]]. Similar to the Pal Park, Pokémon transferred from the previous generation cannot be returned to that generation.
{{sign|bwbuilding|Poké Transfer Lab|What's Poké Transfer? Come find out!}}
{{sign|bwbuilding|Poké Transfer Lab|What's Poké Transfer? Come find out!}}
When completing the Poké Transfer minigame, Professor Park's response will depend on the score the player received. Transferring Pokémon over level 50, legendary Pokémon, and having good aim in the minigame can all increase the player's score. In the minigame, the Pokémon jump around from bush to bush, attempting to escape capture. The player uses a small crossbow/catapult that launches Poké Balls to try to catch them.
When completing the Poké Transfer minigame, Professor Park's response will depend on the score the player received. Transferring Pokémon over level 50, legendary Pokémon, and having good aim in the minigame can all increase the player's score. In the minigame, the Pokémon jump around from bush to bush, attempting to escape capture. The player uses a small crossbow/catapult that launches Poké Balls to try to catch them.