Nuzlocke Challenge: Difference between revisions

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*While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
*While not exactly a definite rule, the general consensus is that players must also nickname all of their Pokémon, for the sake of forming stronger emotional bonds.
*Also not a definite rule, but the general consensus is that a [[Black out|black out/white out]] is considered to be "game over", even if there are Pokémon left in the PC.
*Also not a definite rule, but the general consensus is that a [[Black out|black out/white out]] is considered to be "game over", even if there are Pokémon left in the PC.
*Strongly implied, though not explicitly mentioned in the comic, is the stipulation that you can use only Pokémon you have captured yourself, meaning traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a [[Golem]], for example) is something of a gray area, and may fall under optional rules. As of [http://www.nuzlocke.com/pokemonhardmode.php?p=59 White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPC characters.
*Strongly implied, though not explicitly mentioned in the comic, is the stipulation that the player can use only Pokémon they have captured themself, meaning traded Pokémon, mystery gifts, etc., are prohibited.  Trading and retrading the same Pokémon (for the purpose of evolving a {{p|Golem}}, for example) is something of a gray area, and may fall under optional rules. As of [http://www.nuzlocke.com/pokemonhardmode.php?p=59 White: Hard-Mode Episode 3], it is implied that the player can accept Pokémon that are received freely from NPC characters.
*Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong.  Being able to do so would render all of the other rules pointless.  
*Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong.  Being able to do so would render all of the other rules pointless.  


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*As a mercy rule, allowing 1-3 "second chances" or revives of fallen team members.
*As a mercy rule, allowing 1-3 "second chances" or revives of fallen team members.
*As another mercy rule, if the player runs into a [[Shiny Pokémon]] on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.
*As another mercy rule, if the player runs into a [[Shiny Pokémon]] on the incredibly rare chance, the player may still catch it, regardless of whether or not it is the first encounter in the area. It also does not need to be released if it faints.
*Another mercy rule, each [[gym badge]] acts as a checkpoint. If you get a game over, start from when you got your previous gym badge.
*Another mercy rule, each [[gym badge]] acts as a checkpoint. If the player get a game over, they can start from when they got their previous gym badge.
*If the player has no Pokémon that can use a certain {{OBP|field move|main series}} that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.
*If the player has no Pokémon that can use a certain {{OBP|field move|main series}} that is required to continue through any given point of the game, they may catch another Pokémon that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Pokémon that can use said field move.
*Modifying the "first encounter only" rule for the [[Safari Zone]], sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.
*Modifying the "first encounter only" rule for the [[Safari Zone]], sometimes allowing one encounter for each area, or until they catch one Pokémon in the entire area, and vice versa.
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