Appendix:Mystery Dungeon: Explorers of Time and Explorers of Darkness walkthrough/Chapter 8: Difference between revisions

→‎Dusknoir, the mysterious Pokémon: Just adding in what happens during the night
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(→‎Dusknoir, the mysterious Pokémon: Just adding in what happens during the night)
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You wake up to a revitalizing morning, with the sun shining on your face. You head to the market, and the Marill brothers claim they've lost a precious item called the Water Float. You say that you try to help, and return to the guild.
You wake up to a revitalizing morning, with the sun shining on your face. You head to the market, and the Marill brothers claim they've lost a precious item called the Water Float. You say that you try to help, and return to the guild.
As you head out the guild again, you see a quarrel between Loudred and Diglett. Diglett can't identify the visitor's footstep. Chatot goes to investigate, and sees a Pokémon. He exclaims that it's Dusknoir.
As you head out the guild again, you see a quarrel between Loudred and Diglett. Diglett can't identify the visitor's footstep. Chatot goes to investigate, and sees a Pokémon. He exclaims that it's Dusknoir.
Everyone except for you and your partner sputters in utter astonishment. Chimecho explains the whole story, about Dusknoir being a great explorer.  
Everyone except for you and your partner sputters in utter astonishment. Chimecho explains the whole story, about Dusknoir being a great explorer.
 
After the usual night-time talk between the player and his/her partner, Team Skull are seen outside the guild, plotting to get revenge on the guild for what happened during the expedition. Zubat then says that instead of getting everyone, they should just take their fury out on the player's team.
 
The next day, a visitor arrives for your team. It turns out to be Marill and Azurill, who have apparently seen the Water Float at the beach.  However, when you go over to check, a ransom note is found, saying that the writer has hidden it in Amp Plains. Marill and Azurill ask you to get it for them, since they are Water types and Amp Plains is filled with Electric types, which they are weak to.
The next day, a visitor arrives for your team. It turns out to be Marill and Azurill, who have apparently seen the Water Float at the beach.  However, when you go over to check, a ransom note is found, saying that the writer has hidden it in Amp Plains. Marill and Azurill ask you to get it for them, since they are Water types and Amp Plains is filled with Electric types, which they are weak to.


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