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==Early days== | ==Early days== | ||
[[File:ShiMiy.jpg|thumb|left|200px|Shigeru Miyamoto]] | [[File:ShiMiy.jpg|thumb|left|200px|Shigeru Miyamoto]] | ||
With the help of [[Ken Sugimori]] and other friends, Tajiri formed [[Game Freak]] and much later the design studio known as [[Creatures, Inc.|Creatures]]. When Tajiri discovered the [[Game Boy]] and the [[Link cable|Game Boy Link Cable]], it gave him the image of insects traveling along the wire, which | With the help of [[Ken Sugimori]] and other friends, Tajiri formed [[Game Freak]] and much later the design studio known as [[Creatures, Inc.|Creatures]]. When Tajiri discovered the [[Game Boy]] and the [[Link cable|Game Boy Link Cable]], it gave him the image of insects traveling along the wire. Tajiri was also heavily influenced by the [[wp:Ultraman|Ultraman]] fantasy television show, [[wp:Ultra Seven|Ultra Seven]], in which the protagonist used giant monsters contained within small capsules to help him fight. Together, these two sources gave him the idea for a new game called ''[[Capsule Monsters]]''. <ref>http://www.glitterberri.com/pokemon-red-blue/early-concept-art/</ref> After several failed attempts at pitching this idea to [[Nintendo]], Tajiri's new friend [[Shigeru Miyamoto]] pitched it to the company, and Nintendo began to fund the project, spending six years developing the games that would become a worldwide sensation. Due to trademarking issues, the name "Capsule Monsters" was changed to "Pocket Monsters".<ref>[http://bivio.web.fc2.com/column_poke_10th.html ポケモン10周年記念コラム]</ref> | ||
The original artwork for the games was drawn by Tajiri's friend, artist [[Ken Sugimori]], while the music and sound effects were composed by [[Junichi Masuda]]. | The original artwork for the games was drawn by Tajiri's friend, artist [[Ken Sugimori]], while the music and sound effects were composed by [[Junichi Masuda]]. |
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