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The use of "average" and "effective" power for {{m|Triple Kick}} is misleading, I'm going to swap them. "Effective" should be the cumulative power if all hits of a move connect, with "average" taking the move's base accuracy into account (as this is the amount of damage you can expect to inflict {{tt|on average|statistical mean; total damage dividied by # uses}} in a real battle). --''[[User:Stratelier|Stratelier]]'' 13:50, 29 May 2013 (UTC) | The use of "average" and "effective" power for {{m|Triple Kick}} is misleading, I'm going to swap them. "Effective" should be the cumulative power if all hits of a move connect, with "average" taking the move's base accuracy into account (as this is the amount of damage you can expect to inflict {{tt|on average|statistical mean; total damage dividied by # uses}} in a real battle). --''[[User:Stratelier|Stratelier]]'' 13:50, 29 May 2013 (UTC) | ||
: Actually, I see no reason to put the max amount of damage (60) in the infobox at all. I don't know why I included it in the first place as it can just as easily be mentioned in the sentence that details how the damage is accumulated. Since Triple Kick takes accuracy/evasion into account to an extent, it's not the same as other multi-strike moves. How about we call its calculation Effective power, since 47.07 is '''effectively''' the average amount of damage, given that we've factored the 90% probabilities? Please reply your thoughts here and I'll do the edit if you agree. --<font face="Segoe UI"><span style="text-shadow:grey 0.1em 0.1em 0.1em">[[User:IWannaBeTheVeryBest|<font color="red">IWanna</font>]]BeThe[[User talk:IWannaBeTheVeryBest|<font color="white">VeryBest</font>]]</span></font> 20:25, 29 May 2013 (UTC) |
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