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Kyoufu Kawa (talk | contribs) (Font and Sanity) |
Iliekmudkips (talk | contribs) (Pointer as to how to actually DO something with this data) |
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:It's how the game is coded. Pretty complex stuff, but interesting nonetheless. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 11:02, 3 September 2007 (UTC) | :It's how the game is coded. Pretty complex stuff, but interesting nonetheless. '''[[User:TTEchidna|<span style="color:#FF0000;">T</span>]][[User talk:TTEchidna|<span style="color:#FF0000;">T</span>]][[wp:Echidna|<span style="color:#FF0000;">E</span><span style="color:#0000FF;">chidna</span>]]''' 11:02, 3 September 2007 (UTC) | ||
::Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that's just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? --[[User:Kyoufu Kawa|Kyoufu Kawa]] 17:28, 5 September 2007 (UTC) | ::Yeah, basically each individual Pokémon in the game is defined by this structure. You got your wild encounter data and trainer data and that's just a simple species/level pair but when you actually encounter those monsters, they get a full 100 byte structure built up. Any specific questions? --[[User:Kyoufu Kawa|Kyoufu Kawa]] 17:28, 5 September 2007 (UTC) | ||
This page is beautiful. I was part way into cracking the data structure myself, having finally figured out the character set by making a Pokemon be named ABCDEEEE, and then searching the pattern in memory. I googled to see if anyone else had started documenting it, and I found the page for the 100-byte data structures! Anyways, how can you possible use this thing, with the damned "The save file is deleted" message? Easy: | |||
1. Save the game state in VBA - you know the "Save Game - Oldest Slot" routing. The file that it makes is a GZIP'd copy of the GBA's RAM. So to edit it, just ungzip it! | |||
>'''zcat "Pokemon Sapphire7.sg2" > PS-7''' | |||
Then run your hex editor on the PS-7 file, and then put it back: | |||
>'''gzip PS-7''' | |||
>'''ren PS-7.gz "Pokemon Sapphire7.sg2"''' | |||
[[User:Iliekmudkips|Iliekmudkips]] 02:24, 25 September 2007 (UTC) | |||
== Font and Sanity == | == Font and Sanity == |
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