Mother Flygon (TCG): Difference between revisions

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==Strategy==
==Strategy==
[[Image:022235 P FURAIGON.jpg|thumb|left|{{TCG ID|Rising Rivals|Flygon|5}}, the deck's main attacker]]
[[Image:022235 P FURAIGON.jpg|thumb|left|150px|{{TCG ID|Rising Rivals|Flygon|5}}, the deck's main attacker]]


Mother Flygon was widely regarded as the best {{tt|setup deck|a deck that requires considerable setup to be successful}} of the archetypes seeing prominence during the seasons which it was played.  Because of its abnormally large support engine in the form of a 3-3 {{TCG ID|Great Encounters|Claydol|15}} line, as opposed to the typical 2-2, and its ability to utilize four {{TCG|Call Energy}}, Mother Flygon can set up considerably faster than most Stage-2-reliant decks in the format.  Speed is necessary to compete with fast decks such as SP variants.
Mother Flygon was widely regarded as the best {{tt|setup deck|a deck that requires considerable setup to be successful}} of the archetypes seeing prominence during the seasons which it was played.  Because of its abnormally large support engine in the form of a 3-3 {{TCG ID|Great Encounters|Claydol|15}} line, as opposed to the typical 2-2, and its ability to utilize four {{TCG|Call Energy}}, Mother Flygon can set up considerably faster than most Stage-2-reliant decks in the format.  Speed is necessary to compete with fast decks such as SP variants.
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==Cards==
==Cards==
===Key Cards===
===Key Cards===
[[Image:022155 P NIDOKUIN.jpg|thumb|right|{{TCG ID|Rising Rivals|Nidoqueen|30}}, the deck's chief support Pokémon]]
[[Image:022155 P NIDOKUIN.jpg|thumb|right|150px|{{TCG ID|Rising Rivals|Nidoqueen|30}}, the deck's chief support Pokémon]]
*{{TCG ID|Rising Rivals|Flygon|5}} is the decks' main attacker and, as such, arguably its most critical component. Flygon's main attack, ''Power Swing'' does 60 damage to the Defending Pokémon, plus an additional 10 damage for each evolved Pokémon on the Mother Flygon player's bench.  With an {{TCG|Expert Belt}} attached, ''Power Swing'' can hit for a massive 130 damage for only {{e}}{{e}}{{e}}, enough to knock out most Pokémon in the metagame in one shot. While ''Power Swing'' is a great brute force attack, Flygon's second attack, ''Sand Wall'', can be very effective in certain situations. ''Sand Wall'' does 40 damage for {{e}}{{e}}, which would be unremarkable if not for its effect.  If the opponent has a {{TCG|Stadium card}} in play, ''Sand Wall'' prevents all effects of attacks done to Flygon during the opponent's next turn and discards that Stadium.  This is a great stall tactic, and can also provide decent power with Expert Belt attached. It also takes only one {{TCG|Double Colorless Energy}} to use, which means it can often be used immediately. Flygon's last important feature is its ''Rainbow Float'' {{TCG|Poké-BODY}}, which gives every Pokémon the Mother Flygon player controls free retreat, as long as Flygon has an {{TCG|Energy card|Energy}} attached to it of the same type as that Pokémon. {{TCG ID|Rising Rivals|Nidoqueen|30}} has a massive retreat of {{e}}{{e}}{{e}}, and {{TCG ID|Great Encounters|Claydol|15}} has a retreat cost of {{e}}{{e}}, so in the event that either of those Pokémon are active, either to stall or attack, ''Rainbow Float'' ensures that they can get out of the active spot easily with no wasted energy attachment. ''Power Swing'', ''Sand Wall'', and ''Rainbow Float'' combine to make Flygon a well-rounded attacker.
*{{TCG ID|Rising Rivals|Flygon|5}} is the decks' main attacker and, as such, arguably its most critical component. Flygon's main attack, ''Power Swing'' does 60 damage to the Defending Pokémon, plus an additional 10 damage for each evolved Pokémon on the Mother Flygon player's bench.  With an {{TCG|Expert Belt}} attached, ''Power Swing'' can hit for a massive 130 damage for only {{e}}{{e}}{{e}}, enough to knock out most Pokémon in the metagame in one shot. While ''Power Swing'' is a great brute force attack, Flygon's second attack, ''Sand Wall'', can be very effective in certain situations. ''Sand Wall'' does 40 damage for {{e}}{{e}}, which would be unremarkable if not for its effect.  If the opponent has a {{TCG|Stadium card}} in play, ''Sand Wall'' prevents all effects of attacks done to Flygon during the opponent's next turn and discards that Stadium.  This is a great stall tactic, and can also provide decent power with Expert Belt attached. It also takes only one {{TCG|Double Colorless Energy}} to use, which means it can often be used immediately. Flygon's last important feature is its ''Rainbow Float'' {{TCG|Poké-BODY}}, which gives every Pokémon the Mother Flygon player controls free retreat, as long as Flygon has an {{TCG|Energy card|Energy}} attached to it of the same type as that Pokémon. {{TCG ID|Rising Rivals|Nidoqueen|30}} has a massive retreat of {{e}}{{e}}{{e}}, and {{TCG ID|Great Encounters|Claydol|15}} has a retreat cost of {{e}}{{e}}, so in the event that either of those Pokémon are active, either to stall or attack, ''Rainbow Float'' ensures that they can get out of the active spot easily with no wasted energy attachment. ''Power Swing'', ''Sand Wall'', and ''Rainbow Float'' combine to make Flygon a well-rounded attacker.
*{{TCG ID|Rising Rivals|Nidoqueen|30}} - The main reason Nidoqueen is used is for its ''Maternal Comfort'' {{TCG|Poké-BODY}}. ''Maternal Comfort'' removes one damage counter from each of the Mother Flygon player's Pokémon between turns. Although it is a simple effect, it is extremely helpful in that it helps prevent Flygon and Claydol from being knocked out.  Flygon is already able to tank fairly well, since it has a decent 120 HP, so a damage removal effect makes it even more difficult for the opponent to knock out. Since Flygon requires three energies to use its main attack, and often has {{TCG|Expert Belt}} attached, it is very beneficial to keep each Flygon in play for as long as possible.  Additionally, with so many decks in the 2009-2010 metagame able to damage drawing support cards such as {{TCG ID|Great Encounters|Claydol|15}}, Nidoqueen is a critical part in maintaining the ability to draw cards. Although it is primarily used for its Poké-BODY, Nidoqueen can also function as a solid attacker in a pinch.  With Expert Belt attached, it can do 60 damage with ''Mega Punch'' for only {{e|Psychic}}, and up to 120 damage with its second attack, ''Ruthless Tail''. Its Poké-BODY and all-around versatility make Nidoqueen a good complement to Flygon.
*{{TCG ID|Rising Rivals|Nidoqueen|30}} - The main reason Nidoqueen is used is for its ''Maternal Comfort'' {{TCG|Poké-BODY}}. ''Maternal Comfort'' removes one damage counter from each of the Mother Flygon player's Pokémon between turns. Although it is a simple effect, it is extremely helpful in that it helps prevent Flygon and Claydol from being knocked out.  Flygon is already able to tank fairly well, since it has a decent 120 HP, so a damage removal effect makes it even more difficult for the opponent to knock out. Since Flygon requires three energies to use its main attack, and often has {{TCG|Expert Belt}} attached, it is very beneficial to keep each Flygon in play for as long as possible.  Additionally, with so many decks in the 2009-2010 metagame able to damage drawing support cards such as {{TCG ID|Great Encounters|Claydol|15}}, Nidoqueen is a critical part in maintaining the ability to draw cards. Although it is primarily used for its Poké-BODY, Nidoqueen can also function as a solid attacker in a pinch.  With Expert Belt attached, it can do 60 damage with ''Mega Punch'' for only {{e|Psychic}}, and up to 120 damage with its second attack, ''Ruthless Tail''. Its Poké-BODY and all-around versatility make Nidoqueen a good complement to Flygon.
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===Other Pokémon===
===Other Pokémon===
*{{TCG ID|Rising Rivals|Flygon LV.X|105}} - Flygon LV.X is used primarily for certain matchups. It must be used with caution, because it gives Flygon a ×2 weakness against {{e|Colorless}} Pokémon instead of its regular +30 weakness.  However, Flygon LV.X can be used to score unexpected knockouts in a pinch.  Although it has no additional attacks that simply damage the defending Pokémon, its ''Extreme Attack'' does 150 damage to any one of the opponent's {{TCG|Pokémon LV.X}} in play for {{e}}{{e}}{{e}}. Since many decks in the current format, most notably {{TCG|Pokémon SP|SP}} decks, are highly dependent on Pokémon LV.X, this is very useful for scoring crippling knockouts in difficult situations.  Additionally, Flygon LV.X's {{TCG|Poké-BODY}}, ''Wind Erosion'', discards the top card of the opponent's deck between turns, possibly discarding key components of their strategy and/or bringing them close to a deck out, a win condition for the Mother Flygon player. ''Wind Erosion'' and ''Extreme Attack'' make Flygon LV.X a useful but not crucial part of Mother Flygon's strategy.
*{{TCG ID|Rising Rivals|Flygon LV.X|105}} - Flygon LV.X is used primarily for certain match-ups. It must be used with caution, because it gives Flygon a ×2 weakness against {{e|Colorless}} Pokémon instead of its regular +30 weakness.  However, Flygon LV.X can be used to score unexpected knockouts in a pinch.  Although it has no additional attacks that simply damage the defending Pokémon, its ''Extreme Attack'' does 150 damage to any one of the opponent's {{TCG|Pokémon LV.X}} in play for {{e}}{{e}}{{e}}. Since many decks in the current format, most notably {{TCG|Pokémon SP|SP}} decks, are highly dependent on Pokémon LV.X, this is very useful for scoring crippling knockouts in difficult situations.  Additionally, Flygon LV.X's {{TCG|Poké-BODY}}, ''Wind Erosion'', discards the top card of the opponent's deck between turns, possibly discarding key components of their strategy and/or bringing them close to a deck out, a win condition for the Mother Flygon player. ''Wind Erosion'' and ''Extreme Attack'' make Flygon LV.X a useful but not crucial part of Mother Flygon's strategy.
*{{TCG ID|Rising Rivals|Vibrava|53}} - Vibrava is primarily used in the deck to evolve into Flygon, but it has a very good attack in ''Energy Typhoon''. For {{e}} ''Energy Typhoon'' does 20 damage times the number of {{TCG|Energy card}}s in the opponent's discard pile.  Against many decks, this can add up to be a tremendous unexpected knockout late in the game.
*{{TCG ID|Rising Rivals|Vibrava|53}} - Vibrava is primarily used in the deck to evolve into Flygon, but it has a very good attack in ''Energy Typhoon''. For {{e}} ''Energy Typhoon'' does 20 damage times the number of {{TCG|Energy card}}s in the opponent's discard pile.  Against many decks, this can add up to be a tremendous unexpected knockout late in the game.
*{{TCG ID|Secret Wonders|Trapinch|115}} - Again, Trapinch is used in the deck to evolve into Flygon.  However, it has two attacks that make it a halfway decent starting Pokémon.  ''Inviting Trap'', which costs {{e}}, allows the player to switch out his opponent's Active Pokémon with one of his or her benched Pokémon.  This can really disrupt the opponent's strategy early in the game, since it can force them to retreat and possibly waste multiple energy attachments.  For {{e|Fighting}}, Trapinch's second attack, ''Sand Tomb'' does 10 damage and prevents the defending Pokémon from retreating during the opponent's next turn.
*{{TCG ID|Secret Wonders|Trapinch|115}} - Again, Trapinch is used in the deck to evolve into Flygon.  However, it has two attacks that make it a halfway decent starting Pokémon.  ''Inviting Trap'', which costs {{e}}, allows the player to switch out his opponent's Active Pokémon with one of his or her benched Pokémon.  This can really disrupt the opponent's strategy early in the game, since it can force them to retreat and possibly waste multiple energy attachments.  For {{e|Fighting}}, Trapinch's second attack, ''Sand Tomb'' does 10 damage and prevents the defending Pokémon from retreating during the opponent's next turn.
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==Variable Tech Cards==
==Variable Tech Cards==
These are cards that may or may not be in the deck build depending on the player's style<nowiki>:</nowiki>
These are cards that may or may not be in the deck build depending on the player's style:


*{{TCG ID|Secret Wonders|Gardevoir|7}} - Although this brings the Stage 2 count in the deck to three different lines, Gardevoir can be a very effective tech.  With its ''Telepass'' Poké-POWER, it can let Mother Flygon use multiple {{TCG|Supporter card}}s each turn, provided the opponent has them in the discard pile. Additionally, it can take advantage of the Psychic and Double Colorless Energy already in the deck with ''Psychic Lock''. Although it decreases the Mother Flygon's initial consistency, it provides a powerful boost once up and running.
*{{TCG ID|Secret Wonders|Gardevoir|7}} - Although this brings the Stage 2 count in the deck to three different lines, Gardevoir can be a very effective tech.  With its ''Telepass'' Poké-POWER, it can let Mother Flygon use multiple {{TCG|Supporter card}}s each turn, provided the opponent has them in the discard pile. Additionally, it can take advantage of the Psychic and Double Colorless Energy already in the deck with ''Psychic Lock''. Although it decreases the Mother Flygon's initial consistency, it provides a powerful boost once up and running.
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