Mean Look (move): Difference between revisions

m
Line 46: Line 46:


==Description==
==Description==
{{incomplete|section|XD description}}
{{movedesc|Normal}}
{{movedesc|Normal}}
{{movedescentry|{{gameabbrev3|Stad2}}|A probing stare that prevents the target from escaping until the attacking <sc>Pokémon</sc> is gone.}}  
{{movedescentry|{{gameabbrev3|Stad2}}|A probing stare that prevents the target from escaping until the attacking <sc>Pokémon</sc> is gone.}}  
Line 52: Line 51:
{{movedescentry|{{gameabbrev3|RSE}}|Fixes the foe with a mean look that prevents escape.}}
{{movedescentry|{{gameabbrev3|RSE}}|Fixes the foe with a mean look that prevents escape.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}}
{{movedescentry|{{gameabbrev3|Colo}}|Fixes the target with a look that prevents escape.}}
{{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Fixes the target with a look that prevents escape.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}}
662

edits