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==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry|{{gameabbrev3|Stad2}}|A probing stare that prevents the target from escaping until the attacking <sc>Pokémon</sc> is gone.}} | {{movedescentry|{{gameabbrev3|Stad2}}|A probing stare that prevents the target from escaping until the attacking <sc>Pokémon</sc> is gone.}} | ||
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{{movedescentry|{{gameabbrev3|RSE}}|Fixes the foe with a mean look that prevents escape.}} | {{movedescentry|{{gameabbrev3|RSE}}|Fixes the foe with a mean look that prevents escape.}} | ||
{{movedescentry|{{gameabbrev3|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The foe is fixed with a mean look that prevents it from escaping.}} | ||
{{movedescentry|{{gameabbrev3|Colo}}|Fixes the target with a look that prevents escape.}} | {{movedescentry|{{gameabbrev3|Colo}}{{gameabbrev3|XD}}|Fixes the target with a look that prevents escape.}} | ||
{{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}} | {{movedescentry|{{gameabbrev3|DPPt}}{{gameabbrev3|HGSS}}|The user affixes the foe with a dark, arresting look. The target becomes unable to flee.}} | ||
{{movedescentry|{{gameabbrev3|BWB2W2}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} | {{movedescentry|{{gameabbrev3|BWB2W2}}|The user pins the target with a dark, arresting look. The target becomes unable to flee.}} |
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