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m (r2.7.3) (Robot: Modifying pl:Run Away (Zdolność) to pl:Run Away (zdolność)) |
m (→In battle) |
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Line 14: | Line 14: | ||
==Effect== | ==Effect== | ||
===In battle=== | ===In battle=== | ||
Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability an opponent has in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to [[recall|switch out]] when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. | Run Away guarantees [[escape]] from a [[wild Pokémon]], negating any trapping move or Ability an opponent has in effect, such as {{m|Mean Look}} and its variations, {{m|Wrap}} and its variations, {{a|Shadow Tag}}, and {{a|Arena Trap}}. However, Run Away does not allow a Pokémon to [[recall|switch out]] when a trapping move or Ability is in effect, even in a wild Pokémon battle. Run Away has no effect in [[Pokémon battle#Battling Trainers|Trainer battles]]. Until Generation V, when activated, the message "'''<Pokémon name> escaped using Run Away!'''" will appear. | ||
In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag. | In [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Pokémon Mystery Dungeon]] and [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|the sequel]], a Pokémon with Run Away will become terrified and run from all Pokémon when its HP is down below ½. Leaders are unaffected. It also protects against being immobilized by moves like Mean Look, or Abilities like Shadow Tag. |
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