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User:Politoed666/DragTrode (TCG)

1,951 bytes added, 02:10, 16 April 2013
Finally getting back to this. #nightclass
==Strategy==
[[File:PidgeotEXFireRedLeafGreen10.jpg|thumb|left|{{TCG ID|EX FireRed & LeafGreen|Pidgeot|10}}]]
{{TCG ID|EX Sandstorm|Dunsparce|60}} was the deck's ideal starter Pokémon, as was the case with most archetypes from DragTrode's era. Dunsparce's ''Strike and Run'' attack allowed the player to search his or her deck for three Basic Pokémon and place them onto the bench. Then, he or she could elect to shuffle Dunsparce into the deck. Because DragTrode required multiple evolutions to function optimally, it was important to get as many Basic Pokémon as possible into play early. By using Dunsparce in combination with {{TCG|Supporter card|Supporters}} such as {{TCG|Celio's Network}}, the player aimed to get {{TCG ID|EX FireRed & LeafGreen|Pidgeot|10}} and {{TCG ID|EX Team Rocket Returns|Dark Dragonair|31}} into play quickly. Pidgeot's ''Quick Search'' {{TCG|Poké-Power}} allowed the user to add any card from the deck to his or her hand, once per turn. Dark Dragonair provided a similar, (but much weaker), effect; the card chosen was limited to Evolution cards. Using ''Quick Search'' and ''Evolutionary Light'', the DragTrode player aimed to get as many {{TCG ID|EX Team Rocket Returns|Dark Dragonite|15}} and {{TCG ID|EX Team Rocket Returns|Dark Electrode|4}} into play as possible.
 
Subsequently, he or she could attach energy to Dark Electrode using its ''Darkness Navigation'' Poké-Power, and move them onto {{TCG ID|EX Team Rocket Returns|Rocket's Sneasel ex|103}}, the deck's main attacker, using Dark Dragonite's ''Dark Trance'' Poké-Power. This combination made it possible to charge up a Rocket's Sneasel ex in as little as one turn. From there, DragTrode simply attempted to take six prizes, expending other resources (such as {{TCG|Mr. Briney's Compassion}} and {{TCG|Strength Charm}}) as necessary.
 
==Key Cards==
* '''{{TCG ID|EX Team Rocket Returns|Dark Dragonite|15}}''' -
* '''{{TCG ID|EX Team Rocket Returns|Dark Dragonair|31}}''' -
* '''{{TCG ID|EX Team Rocket Returns|Dark Electrode|4}}''' - Dark Electrode's ''Darkness Navigation'' Poké-Power allowed the user to attach a {{e|Darkness} or {{TCG|Dark Metal Energy}} card from his or her deck to Dark Electrode once per turn. In combination with ''Dark Trance'', it effectively provided an additional energy attachment to an attacker each turn, giving the deck speed and the ability to recover quickly from knockouts.
* '''{{TCG ID|EX Team Rocket Returns|Rocket's Sneasel ex|103}}''' - Rocket's Sneasel ex is the deck's main attacker. Its first attack, ''Drag Off'', did only 10 damage for {{e|Darkness}}, but gave the user the option to bring up one of the opponent's Benched Pokémon and switch it with the active before doing damage. This was an effective measure to stall while setting up Dark Dragonite and Dark Electrode, and also gave the deck a means to go after the opponent's support Pokémon. If Rocket's Sneasel ex had multiple {{TCG|Darkness Energy}} attached to it, ''Drag Off'' could do a moderate amount of damage. The primary attack a DragTrode player aimed to use, though, was ''Dark Ring''. For a cost of {{e|Darkness}}{{e|Darkness}}{{e|Colorless}}, ''Dark Ring'' did 30 damage plus an additional 10 for each of the user's {{TCG|Dark-type}} Pokémon in play. With Rocket's Sneasel ex, Dark Dragonite, and Dark Electrode all adding to ''Dark Ring'''s damage, combined with the damage bonus from any Darkness Energy attached to Rocket's Sneasel ex, ''Dark Ring'' could serve as an extremely powerful attack.
* '''{{TCG ID|EX FireRed & LeafGreen|Pidgeot|10}}''' -
* '''{{TCG ID|EX Sandstorm|Dunsparce|60}}''' -