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Pokémon Battrio

3 bytes removed, 14:33, 5 April 2013
typos fixed: calulation → calculation
{{search|arcade game|the manga|Pokémon Battrio: Aim to be Battrio Master!}}
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(Japanese: '''ポケモンバトリオ''' ''Pokémon BATTRIO'') is an arcade game in the vein of [[Pokémon Stadium series|Pokémon Stadium]] or {{g|Battle Revolution}}, in that the sole focus is on Pokémon battles. The game uses special pucks that affect which Pokémon can be used. The main gameplay difference is that three Pokémon are used on each side (a [[Triple Battle|feature]] later introduced in [[Generation V]]), hence the name "Battrio", a contraction of the words "Battle" and "Trio".
Conceived as a joint venture between {{wp|Takara Tomy}} and {{wp|AQ Interactive}}, the development of Pokémon Battrio was announced on April 11, 2007 by Takara Tomy vice president Keita Satoh and AQ Interactive vice president Yoji Ishii. Marketed at a primary audience of 6-126–12 years, the battle system was stipulated to be much simpler when compared to the [[Version|core release]] of Pokémon games. Battrio was originally scheduled to launch on July 14, 2007, but was pushed back to September 14 the same year. With the release of the Battrio V upgrade in July 2011, all machines and merchandise were branded under the Takary Tomy A.R.T.S. and {{wp|Marvelous AQL}} labels after several company mergers.
On April 18, 2012, it was announced that Pokémon Battrio would be discontinued and all units would be replaced by a similar arcade system called [[Pokémon Tretta]], developed by the same companies. Battrio systems began to be removed in Japanese stores nationwide in June, with the first Tretta systems being installed in early July. Pokémon Tretta officially went live on July 14, 2012 with the release of its first expansion.
{{main|Type (Battrio)}}
A Pokémon's type is indicated by the symbol to the left of the puck name on the upper segment. Its type determines what move types it will be weak against or resistant to in battle. The 17 types featured in Pokémon Battrio are the same as those found in the main series Pokémon games, as well as their individual strengths and weaknesses. Notable type additions include the Full-Plate and Eleven-Plate, both of which are used exclusively on {{p|Arceus}} pucks, in relation to the [[platePlate]]s that can be attached to it in the main series.
Each Pokémon has only one move, as opposed to four in the main series. From the ''{{Battrio|Darkrai Invasion}}'' expansion onwards, the move is displayed to the right of the puck name on the upper segment. Prior to Battrio 0, moves were always of the same type as the Pokémon, but from the upgrade onwards, moves could be of types other than the Pokémon's type, allowing for more interesting battle tactics. The ''{{Battrio|Great Gathering of Legendary & Mirage Pokémon! Explosive Double Moves}}'' expansion enhanced this further by introducing Pokémon that could be one of up to two types with two different moves.
! colspan="3" style="background:#0089CF; {{roundytop|5px}};" | Defense Positions
| align="center" width="16.6%" | [[File: BattrioAtkPos1.png|100px]]
| align="center" width="16.6%" | [[File: BattrioAtkPos2.png|100px]]
| align="center" width="16.6%" | [[File: BattrioAtkPos3.png|100px]]
| align="center" width="16.6%" | [[File: BattrioDefPos1.png|100px]]
| align="center" width="16.6%" | [[File: BattrioDefPos2.png|100px]]
| align="center" width="16.6%" | [[File: BattrioDefPos3.png|100px]]
| align="center" width="16.6%" style="background:#ED1D25; {{roundybottom|5px}}" | "Advancement"
====In Battrio S====
Battrio S gave a major overhaul in terms of damage calculation in battles. Instead of basing this off the greatest value, it is based on the ''difference'' between the Attack of the attacking player's Pokémon and the Defense of the defending player's Pokémon. Additional bonuses such as those mentioned above then come into effect. In Battrio S, collecting Berries during the pre-battle period also provides a '''Berry Bonus''' to the Pokémon attacking. Each Berry provides a +5 Attack bonus, and each Pokémon can collect up to 8 Berries for a maximum bonus of +40. If a Pokémon has any {{Battrio|Special Abilities}}, these also activate at this time. After a Pokémon has attacked, all Berries collected in the previous pre-battle period are reset. '''Cheering''', again only present in Battrio S, adds small amounts to Attack/Defense by pressing the confirm button in a timely manner when prompted during damage calulationcalculation. Another new feature introduced in Battrio S was '''Fervor''', which acts as a damage multiplier and can have a pivotal effect in damage calculation. The difference in damage is then dealt to the HP bar of the player who lost the battle.
====In Battrio 0====
==External Linkslinks==
* [ An introduction to playing the game]