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(→Abilities: More accurate Sniper Description) |
(→Damage formula: Sniper doesnt change the multiplier.) |
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* ''STAB'' is the [[same-type attack bonus]]. This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise. | * ''STAB'' is the [[same-type attack bonus]]. This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise. | ||
* ''Type'' is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon. | * ''Type'' is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon. | ||
* ''Critical'' is 2 for a critical hit, 1 otherwise | * ''Critical'' is 2 for a critical hit, 1 otherwise. | ||
* ''other'' counts for things like held items, field advantages, and whether the battle is a [[Double Battle]] or [[Triple Battle]] or not. | * ''other'' counts for things like held items, field advantages, and whether the battle is a [[Double Battle]] or [[Triple Battle]] or not. | ||
* ''rand'' is a random number from 0.85 to 1.00. | * ''rand'' is a random number from 0.85 to 1.00. |
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