Damage: Difference between revisions

60 bytes removed ,  30 March 2013
→‎Damage formula: Sniper doesnt change the multiplier.
(→‎Abilities: More accurate Sniper Description)
(→‎Damage formula: Sniper doesnt change the multiplier.)
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* ''STAB'' is the [[same-type attack bonus]]. This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise.
* ''STAB'' is the [[same-type attack bonus]]. This is equal to 1.5 if the attack is of the same type as the user, and 1 if otherwise.
* ''Type'' is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon.
* ''Type'' is the type effectiveness. This can be either 0, 0.25, 0.5, 1, 2, or 4 depending on the type of attack and the type of the defending Pokémon.
* ''Critical'' is 2 for a critical hit, 1 otherwise. For Pokémon with {{a|Sniper}}, it is 3 for a critical hit.
* ''Critical'' is 2 for a critical hit, 1 otherwise.
* ''other'' counts for things like held items, field advantages, and whether the battle is a [[Double Battle]] or [[Triple Battle]] or not.
* ''other'' counts for things like held items, field advantages, and whether the battle is a [[Double Battle]] or [[Triple Battle]] or not.
* ''rand'' is a random number from 0.85 to 1.00.
* ''rand'' is a random number from 0.85 to 1.00.
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