Pokémon Crystal beta: Difference between revisions

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{{game|Crystal}} introduced many features that have since become staples of the [[Version|main series]] games, such as the option to pick a female {{player|player character}}, animated {{OBP|Pokémon|species}} sprites and {{pkmn|battle}} facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, it has fewer known pre-release elements compared to its companion games, {{game|Gold and Silver|s}}, likely because it is heavily based upon them.
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|style="{{roundy|20px}} border: 2px solid #{{crystal color dark}}; background: #{{crystal color light}}; width:80px"|
==Pokémon Communication Center==
[[File:Crystal beta.jpg|230px]]
[[File:Crystal beta.jpg|right|thumb|Various images from the development stages, courtesy of [[Game Freak]].]]
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A picture of the game's development later released by [[Game Freak]] revealed an earlier design for the [[Pokémon Communication Center]]. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the [[Pokémon Mobile System GB]] in the final release.
| Various images from the pre-release, courtesy of Game Freak
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'''Pokémon Crystal''' introduced many features that have since become staples of the main series games, such as the option to pick a female [[player character]], animated Pokémon sprites and battle facilities with special rules. Likewise, some aspects of the game's initial design did not make it to the final release. However, the game has very few beta elements compared to its companion games, {{game|Gold and Silver|s}}, likely because it is heavily based upon these games.
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==Female character==
==Female character==
{| align="right" style="{{roundy|20px}} border: 2px solid #{{crystal color dark}}; background: #{{crystal color}};"
[[File:BetaCrystal.png|right|thumb|Prototype female character.]]
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Although {{ga|Kris}} was introduced in {{game|Crystal}}, a development picture reveals that another girl was in the works.<ref>[http://www.gamefreak.co.jp/blog/staff/?p=181 &raquo; 入社1年目の思い出:ゲームフリークスタッフボイス]</ref> The girl had black hair in pigtails. She may have also been an attempt to include the {{DL|Prototype Pokémon and characters|Female Trainer|unknown female Trainer}} that was seen in artwork released during the development period of {{game|Gold and Silver|s}}.
|style="{{roundy|20px}} border: 2px solid #{{crystal color dark}}; background: #{{crystal color light}}; width:80px"|
[[File:BetaCrystal.png]]
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| Prototype female character
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Although {{ga|Kris}} was introduced in Crystal, a development picture reveals that another girl was in the works.<ref>[http://www.gamefreak.co.jp/blog/staff/?p=181 &raquo; 入社1年目の思い出:ゲームフリークスタッフボイス]</ref> The girl had black hair in pigtails. She may have also been an attempt to include the {{DL|Prototype Pokémon and characters|Female Trainer|unknown female Trainer}} that was seen in artwork released during the development of Gold and Silver.
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==Pokémon Communication Center==
A development picture revealed an early design of the [[Pokémon Communication Center]]. Fundamentally, the differences from the final design include an upper floor on the top-left of the map and two machine areas in the main floor instead of just one, one of which was replaced with a Trade Corner for use with the [[Pokémon Mobile System GB]] in the final release.
<!--==Unused soundtrack==
<!--==Unused soundtrack==
An unused song is present in the games' code; however, the circumstances it would have been used for are unknown. Interestingly, the same song exists within {{g|Stadium 2}} and was actually used in the Japanese version.-->
An unused song is present in the game's code. However, the circumstances it would have been used for are unknown. Interestingly, the same song exists within {{g|Stadium 2}} and was actually used in the Japanese version.-->
==Super Game Boy features==
==Super Game Boy features==
{| align="right" style="{{roundy|20px}} border: 2px solid #{{crystal color dark}}; background: #{{crystal color}};"
[[File:Pokemon Crystal Super Game Boy screen.png|right|thumb|The unused the Super Game Boy border.]]
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Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's code to enable the Super Game Boy features. Cheating devices such as the {{wp|Game Genie}} can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads <code>POCKET MONSTERS GOLD VERSION</code>, rather than <code>POKéMON GOLD VERSION</code> as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal.
|style="{{roundy|20px}} border: 2px solid #{{crystal color dark}}; background: #{{crystal color light}}; width:80px"|
[[File:Pokemon Crystal Super Game Boy screen.png]]
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| Pokémon Crystal being "played" on the Super Game Boy
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Despite {{game|Crystal}} being incompatible with the original [[Game Boy]], [[Game Boy Pocket]], [[Game Boy Light]], the [[Super Game Boy]] and the [[Super Game Boy 2]], there is an unused Super Game Boy border programmed into the game, which can be activated by setting a flag in the game's code to enable the Super Game Boy features. Cheating devices such as the [[wikipedia:Game Genie|Game Genie]] can also be used to achieve the same effect, albeit only temporarily. The border is a leftover from the Japanese version of [[Pokémon Gold and Silver Versions|Pokémon Gold]], since the design is the same and the text reads "POCKET MONSTERS GOLD VERSION", rather than "POKéMON GOLD VERSION" as it does in the English version of Pokémon Gold.<ref>[http://tcrf.net/Pok%C3%A9mon_Crystal#Super_Game_Boy_features Pokémon Crystal - The Cutting Room Floor]</ref> This could also suggest that [[Game Freak]] used Pokémon Gold as the basis for the development of Pokémon Crystal.


==Unused palette==
When the {{player}} attempts to play the game on a model of the Game Boy prior to the Game Boy Color, the {{wp|error message}} <code>This Game Pak is designed only for use on the Game Boy Color.</code> is output by the game, with the word ''Crystal'' spelled out using {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, which appears when triggering the unused Super Game Boy border.
If the player attempts to play the game on a model of the [[Game Boy]] prior to the [[Game Boy Color]], they will receive a screen with a message saying "This Game Pak is designed only for use on the Game Boy Color." with the word Crystal spelled out with {{p|Unown}}. There is an unused color palette associated with this message, using an orange tint, with text saying, "Pocket Monsters Gold Version".
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==References==
==References==
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