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Pseudorandom number generation in Pokémon

1 byte removed, 12:14, 6 January 2013
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Let ''Seed'' be a number between 0 and 0xFFFFFFFF or the ''Result'' of a previous call to the equation.
 
''Result = [(0x41C64E6D * Seed) + 0×60730x6073]''
 
This algorithm is used for the following: