5,094
edits
(→Deerling's Season Slider: Noticed a pattern with the ranked trophies (like the Good-## ones). Just need Jackpot trophy here.) |
(First, adding roundy formatting to the bottom initially will make it look awkward one sorting initiates.. Second, rearranged initial order of Joltik Trophies so like trophies are close together.) |
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{{incomplete|set of tables|needs=Point values and ways of obtaining trophies.}} | |||
This is an outline of the trophies of the [[Pokémon.com online games|various games on Pokémon.com]]. These tables may soon become part of the mainspace, so feel free to help fill in missing information. Thank you. | |||
==Deerling's Season Slider== | ==Deerling's Season Slider== | ||
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|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Jackpot Trophy | | Jackpot Trophy | ||
| ? | | {{tt|?|Possibilities: 7770 or 10000. Please confirm}} | ||
| Finish with matching digits for any one season (e.g. 44 Summer markers) | | Finish with matching digits for any one season (e.g. 44 Summer markers) | ||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
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| During the game, never leave winter season | | During the game, never leave winter season | ||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| New Year Trophy | |||
| 10000 | |||
| Start Fever Mode for each season in order (starting with any season) | |||
|} | |} | ||
At least 4 markers are required to be erased in order to count towards the "Good Lines" count. | At least 4 markers are required to be erased in order to count towards the "Good Lines" count. At least {{tt|7 markers|outside of fever mode}} are required for Deerling to jump for joy. | ||
There are beeps that play after removing markers; 3-5 markers erased at one time makes one beep; 6-8 erased at one time makes two beeps; | There are beeps that play after removing markers; 3-5 markers erased at one time makes one beep; 6-8 erased at one time makes two beeps; 9-12 <!--(or more)--> erased at one time makes three beeps. | ||
Upon leaving the game, the play count and trophy count are both reset. | Upon leaving the game, the play count and trophy count are both reset. | ||
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| | | | ||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Idle Time Trophy | |||
| 3000 | |||
| Make Gothita anxious at least four times | |||
|} | |} | ||
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! style="{{roundytr}};" | Points | ! style="{{roundytr}};" | Points | ||
! style="{{roundytr}};" | Requirement | ! style="{{roundytr}};" | Requirement | ||
|- style="background:#FFF;" | |||
| Speedster Trophy | |||
| 9000 | |||
| Joltik does not appear during the game | |||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Low Power Trophy | | Low Power Trophy | ||
| 1000 | | 1000 | ||
| Connect 30 or more panels | | Connect 30 or more panels | ||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Mid Power Trophy | | Mid Power Trophy | ||
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| 10000 | | 10000 | ||
| Connect 150 or more panels | | Connect 150 or more panels | ||
|- style="background:#FFF;" | |||
| Single Bonus Trophy | |||
| 1000 | |||
| Enter Charge Mode once | |||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Triple Bonus Trophy | | Triple Bonus Trophy | ||
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| 4500 | | 4500 | ||
| Make a connection of 9 or more panels | | Make a connection of 9 or more panels | ||
|- style="background:#FFF;" | |||
| High Link Trophy | |||
| 6000 | |||
| Make a connection of 12 or more panels | |||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Red Link Trophy | | Red Link Trophy | ||
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| 2500 | | 2500 | ||
| {{tt|Make three same-color combinations at once|Also applies to Charge Mode.}} | | {{tt|Make three same-color combinations at once|Also applies to Charge Mode.}} | ||
|- style="background:#FFF;" | |||
| Quad Line Trophy | |||
| 5000 | |||
| {{tt|Make four same-color combinations at once|Also applies to Charge Mode.}} | |||
|- style="background:#FFF;" | |||
| Low Panel Trophy | |||
| 2500 | |||
| Make connections using at least 20 panels in one turn | |||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Mid Panel Trophy | | Mid Panel Trophy | ||
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| | | | ||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Energy Saver Trophy | |||
| 500 | |||
| Fewer than 75 panels used | |||
|} | |} | ||
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|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| 100 Rings Trophy | | 100 Rings Trophy | ||
| | | 5000 | ||
| Clear at least 100 rings | | Clear at least 100 rings | ||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
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| 9 Power Trophy | | 9 Power Trophy | ||
| | | | ||
| | | Enter Power Mode 9+ times | ||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Round and Round Trophy | | Round and Round Trophy | ||
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| Finish the game during Triple Power Mode | | Finish the game during Triple Power Mode | ||
|- style="background:#FFF;" | |- style="background:#FFF;" | ||
| Dance-A-Thon Trophy | |||
| 3500 | |||
| Maractus dances for more than 70 seconds | |||
|} | |} | ||
Upon leaving the game, the trophy count is reset. | Upon leaving the game, the trophy count is reset. |
edits