Talk:Join Avenue: Difference between revisions

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I feel this is something for the article, though I'm not sure of the best way to add it to the page. When you change the DS clock, or use a different DS, Join Avenue 'locks down' for something like 2-3 days, where all of the services are sold out. Presumably to prevent cheating by resetting the clock to the next day. Since Daylight Savings Time just changed in the US, this affected me and took some googling to find that it was expected. --[[User:Icbat|Icbat]] ([[User talk:Icbat|talk]]) 16:20, 8 November 2012 (UTC)
I feel this is something for the article, though I'm not sure of the best way to add it to the page. When you change the DS clock, or use a different DS, Join Avenue 'locks down' for something like 2-3 days, where all of the services are sold out. Presumably to prevent cheating by resetting the clock to the next day. Since Daylight Savings Time just changed in the US, this affected me and took some googling to find that it was expected. --[[User:Icbat|Icbat]] ([[User talk:Icbat|talk]]) 16:20, 8 November 2012 (UTC)
:Good, I'm not going crazy. This happened to me, too. I can see why they'd do it, though: if you can talk to people and buy stuff at stores and change the DS clock just a few times a day, think of how many EVs, levels, Apicot Berries, Heart Scales and all the other things you'd be able to get in a few short hours. People would hang out there instead of training. [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 19:27, 8 November 2012 (UTC)
:Good, I'm not going crazy. This happened to me, too. I can see why they'd do it, though: if you can talk to people and buy stuff at stores and change the DS clock just a few times a day, think of how many EVs, levels, Apicot Berries, Heart Scales and all the other things you'd be able to get in a few short hours. People would hang out there instead of training. [[User:Dimenticare|Dimenticare]] ([[User talk:Dimenticare|talk]]) 19:27, 8 November 2012 (UTC)
== In-game NPCs and stores ==
Are we positive that the NPCs have universal default dreams or are they randomly generated-and/or-distributed? The article mentions Anneli and Jenna wanting to open the same shops in the author's game, but would those same NPCs want to open up Dojos in my game, for example? And if their dreams are preprogrammed, would they open up the Dojo with the same services they did in the author's game or is that randomized? Because if it's entirely hardcoded, listing the NPCs who correlate to which shop and which services would be a good idea, but if we aren't sure, the lines about Anneli+Jenna and Jaylen+Jess need to be reworded to sound more theoretical and not definitive. [[User:ArcToraphim|Luna Tiger]] * the [[User talk:ArcToraphim|Arc]] [[Special:Contributions/ArcToraphim|Toraph]] 14:23, 12 November 2012 (UTC)
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