Cheating: Difference between revisions

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{{Neutrality}}
{{neutrality}}
'''Cheating''' is a frequently used and often criticized and discouraged method of playing the [[Pokémon games]]. It can be used to duplicate rare and valuable [[item]]s and to obtain certain [[legendary Pokémon]] which would not be available until a [[Nintendo]] {{pkmn2|event}} otherwise.
'''Cheating''' is a frequently used and often criticized and discouraged method of playing the [[Pokémon games]]. It can be used to duplicate rare and valuable [[item]]s and to obtain certain [[legendary Pokémon]] which would not be available until a [[Nintendo]] {{pkmn2|event}} otherwise.


==Preventive measures==
==Preventive measures==
To combat cheating, {{game|FireRed and LeafGreen|s}} have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. The countermeasure is negated if the Pokémon is caught in FireRed or LeafGreen and is then transferred to a [[Generation IV]] game. Secondly, special programming called DMA (Dynamic Memory Allocation) is used in [[Generation III]], and causes the data targeted by cheating devices to dynamically move around. However, cheaters got around this simply by using codes to disable the DMA.
To combat cheating, {{game|FireRed and LeafGreen|s}} have two measures to prevent cheating. Firstly, {{p|Mew}} and {{p|Deoxys}} were given special programming that prevents them from obeying the player if they were obtained illegitimately. However, this countermeasure fails if the player uses cheats to get to [[Faraway Island]] or [[Birth Island]], and then catches the Pokémon in a somewhat legitimate manner. The countermeasure is negated if the Pokémon is caught in FireRed or LeafGreen and is then transferred to a [[Generation IV]] game. Secondly, special programming called DMA (dynamic memory allocation) is used in [[Generation III]], and causes the data targeted by cheating devices to dynamically move around. However, cheaters got around this simply by using codes to disable the DMA.


==Methods of cheating==
==Methods of cheating==
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===Cheating devices===
===Cheating devices===
Some players will use devices such as [[Action Replay]] to affect the execution of the game and easily obtain things they would otherwise need to work for. With cheating devices, players can simply alter the game's code to give them many other valuable Pokémon, making the hunt for {{shiny}} Pokémon and those with optimal {{IV}}s and [[nature]]s incredibly easy.
Some players will use devices such as [[Action Replay]] to affect the execution of the game and easily obtain things they would otherwise need to work for. With cheating devices, players can simply alter the game's code to give them many other valuable Pokémon, making the hunt for [[shiny Pokémon]] and those with optimal {{IV}}s and [[nature]]s incredibly easy.


Cheating devices are commonly used to get Pokémon or items which are otherwise only obtainable through a [[Nintendo]] [[List of Nintendo Pokémon promotional events|promotional events]], if at all. Commonly, in [[Generation II]] and {{gen|III}}, this means using the device to gain a special item to catch a Pokémon, such as the [[GS Ball]] or [[Old Sea Map]].
Cheating devices are commonly used to get Pokémon or items which are otherwise only obtainable through a [[Nintendo]] [[List of Nintendo Pokémon promotional events|promotional events]], if at all. Commonly, in [[Generation II]] and {{gen|III}}, this means using the device to gain a special item to catch a Pokémon, such as the [[GS Ball]] or [[Old Sea Map]].