Talk:Glitch Pokémon: Difference between revisions

Line 71: Line 71:
B2000024 00000000
B2000024 00000000
C0000000 0000002F
C0000000 0000002F
00036B04 00000AA0
00036B04 00000---
DC000000 00000004
DC000000 00000004
D2000000 00000000
D2000000 00000000
Line 78: Line 78:
::::::What index number is that? This will be '''great''' information for the index number page. But its not technically a glitch... --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:49, 28 October 2012 (UTC)
::::::What index number is that? This will be '''great''' information for the index number page. But its not technically a glitch... --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:49, 28 October 2012 (UTC)
:::::::Bleh, jpegs... use pngs. They don't reduce the image quality. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:55, 28 October 2012 (UTC)
:::::::Bleh, jpegs... use pngs. They don't reduce the image quality. --[[User:Abcboy|Abcboy]] ([[User talk:Abcboy|talk]]) 22:55, 28 October 2012 (UTC)
::::::::My apologies. I tested a similar code in the original Black & White, & just encountered glitch Unown & then Bulbasaur & whatnot. As far as I can tell though, in Black & White 2, after Genesect, there're a couple eggs with incorrect graphics [http://i.picresize.com/images/2012/10/28/JKo9M.png] in 28A & 28B, & then you move directly into encountering the scenery, trainers, other miscellaneous items, & a few things that simply crash the game when they would appear. Anyone with the game & a cheating device that can run the Gameshark code above can test this, I replaced the portion of code in my above post that I've been manipulating with dashes. [[User:Anaphaxaton| Anaphaxaton]] 00:57, 29 October 2012 (UTC)


== Which glitches cause save data corruption? ==
== Which glitches cause save data corruption? ==
10

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