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62 bytes added ,  28 October 2012
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/* Type effectiveness and hp /*
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If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the normal amount; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied; e.g. if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, on an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage. If a move's type is not very effective against both of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, on a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move does ¼ of the damage.
If the type of a move used by a Pokémon is strong against the opponent's type, then the damage done is twice the normal amount; if a move's type is weak against a specific type, then the damage done is half the normal damage done. Note that this effect is multiplied; e.g. if a move's type is strong against both of the opponent's types (such as {{m|Dig}}, a {{type|Ground}} move, on an {{p|Aggron}}, a {{2t|Steel|Rock}} Pokémon), then the move does 4 times the damage. If a move's type is not very effective against both of the opponent's types (such as {{m|Wake-Up Slap}}, a {{type|Fighting}} move, on a {{p|Sigilyph}}, a {{2t|Psychic|Flying}} Pokémon), then the move does ¼ of the damage.


If a move's type is completely ineffective due the opposing Pokémon's type, then the damage done by the move is zero. Otherwise, the damage dealt will always be at least 1HP.
If a move's type is completely ineffective due the opposing Pokémon's type, then the damage done by the move is zero. Otherwise, the damage dealt will always be at least 1HP.sometimes, it doesent always finish the pokemon to 1hp or 0hp.


==Type-affected game mechanics==
==Type-affected game mechanics==