19

edits
# Changes

→A most accuracy GenV formula for Exp. Points gained in battle

finalExp = tct(tct(tct(sFinal x t) x e) x p)

NOTE: I can't test if that's the real order, because I don't have any international traded Pokémon and any Exp. Point Power.

: Amazing! I just make it into a better look equation, but I haven't test it yet

: [[File:Exp_process_1_totalexp.png]]

: [[File:Exp_process_2_partexp.png]]

: [[File:Exp_process_3_multiplier.png]]

: [[File:Exp_process_4_sfinal.png]]

: [[File:Exp_process_5_finalexp.png]]

:[[File:Exp_process_6_mixed.png]]

: Where

: b is the base experience yield of the fainted Pokémon′s species, listed here.

: L is the level of the fainted Pokémon.

: a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.

: aux1 is equal to 1 if the Pokémon has participated in the battle or 0 if not.

: aux2 is equal to 1 if the Pokémon has Exp. Share equipped or 0 if not.

: s1 is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, "s1" is equal to twice the number of Pokémon that participated instead.

: s2 is equal to twice the number of Pokémon holding the Exp. Share in the party.