Pokémon World Online: Difference between revisions

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== History ==
== History ==
The original idea behind Pokémon World Online was conceptualized by childhood friends Kyro and Zammbi. Kyro, who also designed and developed Pokémon Battle Arena, decided to develop an online version of the original hand held games he had grown up playing. Asking his friend Zammbi for help with his project, Zammbi became co-founder of PWO. Releasing the first version of their beta client in early January 2008, the two friends saw the birth of the new game prosper. Within a year, the game was receiving 500 connections per day. By the end of the second year this number had nearly doubled.
The original idea behind Pokémon World Online was conceptualized by childhood friends Kyro and Zammbi. Kyro, who also designed and developed Pokémon Battle Arena, decided to develop an online version of the original handheld games he had grown up playing. Asking his friend Zammbi for help with his project, Zammbi became co-founder of PWO. Releasing the first version of their beta client in early January 2008, the two friends saw the birth of the new game prosper. Within a year, the game was receiving 500 connections per day. By the end of the second year this number had nearly doubled.


Soon after, Kyro left Pokémon World Online to work on other projects, leaving Zammbi the sole project lead. In late 2010 Pokémon World Online received a Cease and Desist letter from Nintendo, which caused a 6 month server downtime. Soon after, with Zammbi AWOL, Xanatus and Shane stepped up and created Code Core Entertainment to bring back Pokémon World Online from the ashes.
Soon after, Kyro left Pokémon World Online to work on other projects, leaving Zammbi the sole project lead. In late 2010 Pokémon World Online received a Cease and Desist letter from Nintendo, which caused a 6 month server downtime. Soon after, with Zammbi AWOL, Xanatus and Shane stepped up and created Code Core Entertainment to bring back Pokémon World Online from the ashes.
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